About writing. And reading. And being published. Or not published. On working on being published. Tangents into the pop culture world to come. Especially about movies. And comic books. And movies from comic books.
Showing posts with label elves. Show all posts
Showing posts with label elves. Show all posts
Friday, January 12, 2018
Wednesday, August 27, 2014
An Exploration in Fantasy -- Part Five: The Source (an IWM post)
Imagine you're a kid. Your father is a landowner and a knight. Your older brother is obviously being groomed as the heir, which is normal and natural. He is, actually, a knight in his own right. You, however, are not being trained as a second, a backup, which would also be normal and natural. You're being trained to take care of horses and muck stalls and do the upkeep on your brother's gear, but that's about it. Sure, you'll get to be a squire, but you can tell there's some... difference; you're just not sure what it is. Clearly, your father loves you, and it's not a matter of favoritism; your brother is held just as accountable for wrongs as you are. But there is something... something that sets you apart. Or is that just wishful thinking?
This tournament comes up, and your brother is going to take part. He's even one of the favored knights. But something happens. The morning of the tournament, there's a problem with your brother's sword. He's livid. Stomping around. He demands that you find him a new one. And that's where everything changes...
This tournament comes up, and your brother is going to take part. He's even one of the favored knights. But something happens. The morning of the tournament, there's a problem with your brother's sword. He's livid. Stomping around. He demands that you find him a new one. And that's where everything changes...
* * *
Raise your hand if you know where this is going.
Raise your hand if you knew you were going to have to jump over to Indie Writers Monthly to read the rest of this. Now, go!
Raise your hand if you knew you were going to have to jump over to Indie Writers Monthly to read the rest of this. Now, go!
Labels:
Arthur,
Beowulf,
elves,
fantasy,
Gryffindor,
Hobbit,
Holy Grail,
House on the Corner,
Indie Writers Monthly,
IWM,
Jack Whyte,
King Arthur,
Lord of the Rings,
Merlin,
Pendragon Cycle,
Stephen Lawhead,
Tolkien,
wizard
Wednesday, July 23, 2014
An Exploration in Fantasy -- Part One: The List (an IWM post)
Prior to Tolkien, fantasy writing was sparse. At least, what we think of now as fantasy was sparse. Because of that, Tolkien is widely considered the "Father of Modern Fantasy" or, specifically, the "Father of High Fantasy." Along with the title has come the assumption that it was Tolkien who established our model of how fantasy ought to be written, that it was Tolkien who originated the tropes. People, often people who have not read The Lord of the Rings, look at what Tolkien did and ascribe the origins of all that fantasy has become to him.
Now, I love The Lord of the Rings. The Hobbit, as you'll know if you've checked out my "Of Significance..." page on my own StrangePegs blog, is one of the three books that I think everyone should read. And I don't undervalue Tolkien's importance. There would be no fantasy genre as we know it today without him. However, I don't think that we can "blame" Tolkien for today's fantasy tropes. In fact, many of the things we think he did, he did not, in fact, do. No, for the origins of fantasy, we have to look elsewhere.
Now, I love The Lord of the Rings. The Hobbit, as you'll know if you've checked out my "Of Significance..." page on my own StrangePegs blog, is one of the three books that I think everyone should read. And I don't undervalue Tolkien's importance. There would be no fantasy genre as we know it today without him. However, I don't think that we can "blame" Tolkien for today's fantasy tropes. In fact, many of the things we think he did, he did not, in fact, do. No, for the origins of fantasy, we have to look elsewhere.
* * *
And that elsewhere is Indie Writers Monthly. Sort of. I mean it will be where to look. Today, we're just talking about the elements of fantasy. And there's a list! Everyone loves lists, right? So hop right over and check it out!
Labels:
companions,
dark lord,
elves,
fantasy,
hero,
Hobbit,
Indie Writers Monthly,
IWM,
leprechauns,
Lord of the Rings,
Magic,
Medieval,
of significance,
orphan,
protagonist,
StrangePegs,
technology,
Tolkien,
wizard
Wednesday, January 30, 2013
How To Win at Magic: Part 1: The Harry Potter Effect
Back in 1993 a game came out that sort of changed everything about gaming. That game was called Magic.
There were really only two types of gaming back around 1990: RPG (role-playing (like D&D (get your minds out of the gutter))) and tabletopping (like Warhammer). That had been the status quo for a decade or so at that point. [Being a "gamer" meant something completely different back in 1990 than it does today (a good example of how terms change meaning), because video games had not yet had the explosion that MMOs such as Everquest and WoW would bring them.] To make this clear, prior to the release of Magic, my gamer buddies and I met several times a week to play many different games.
There was a night for D&D. There was another night for some other kind of role playing game which varied based on who was GMing and whatever game they wanted to be running. Other nights would be for Warhammer Fantasy Battle, the tabletop game we played. At least two nights of that a week in various formats. Sometimes, there were even board games like Risk and, every once in a while, poker. So, yeah, I was a pretty serious "gamer."
Mostly, the guys I gamed with had actual, real social skills. Many of the guys on the fringe, the guys we didn't play with on a regular basis, did not have social skills. As an example, on of those guys was called "Boogie" and that name had nothing to do with dancing. This was not a name that he was called behind his back. It was what he was known as, how he referred to himself, and he was in full knowledge of where the nickname came from, and he was fine with that. I only tell you that to confirm that some of those stereotypical views of "gamers" had a strong basis in reality.
Like I said, though, the guys I gamed with were mostly not like that, although they had all gone to the same high school as me, which meant that there was some amount of nerd in each of them just for the sake of the fact that you had to be smart to get into the school.
Mostly, we met at a particular friend's house, because, of all of us, he was the only one that was married and had a house. And a kid. This was probably the reason that only the socially adept were in our group, because, below a certain aptitude at communication and social graces, my friend's wife would not allow the person over to the house. Boogie was one of those people. He was allowed over one time to participate in a tabletop event, and my friend's wife very firmly let it be known after he had left that Boogie was not to come over again. We had another guy in the group that was only barely able to be there. The wife was always on the verge of kicking him out, because he had no control over his mouth.
There were some nights when we'd meet at the comic shop when those that were more like Boogie were allowed to be involved in whatever it was we were doing.
All of that is kind of beside the point, though. Mostly, it's just to show you how things were. We gamed. We played a lot of different games. We tried out new games. There were all kinds of things going on that we did, and we had different nights for the different things, so you could kind of pick and choose what nights you wanted to be involved. It was a lot of fun. Yes, I do miss those days.
Then came the fall of '93. One of the guys in our group took a trip out here to CA and brought Magic back with him because it hadn't yet made it to Louisiana. It changed everything. We were all, and I do mean all of us, fascinated by the game, and we all undertook it to get cards and put in a big group order through the mail to a CA retailer to get some. Seriously, it was well into '94 before the cards became available enough for any of the local stores to be able to stock the cards. Magic had the same effect on out little gaming world as Harry Potter had on the book world.
After Magic, everything was Magic. That's all we did. Often, we got together four or five nights a week to play. Once the local retailers were finally able to start stocking the cards (summer of '94 with the release of the Legends expansion), tournaments started happening, and everything became focused on that. Often, our evenings of playing were really only to refine our decks for the weekly tournament. [I was the top ranked player in north LA through '94 while we were tracking player stats. After that, Wizards of the Coast came up with their own ranking system, and we quit tracking it. It was a lot of hassle, and we had a lot of players in and out of the store by that point. (We were the biggest tournament location in north LA, so people would come from hours away to play every week.)] It was more than two years before we started filtering back into doing things that weren't Magic.
Harry Potter had pretty much the same impact on books and, well, kind of, everything. Harry Potter changed the landscape of popular culture and reading and movies and... like I said, everything. It was a, ready for it?, game changer.
The interesting thing to me about both of these phenomena is that neither creator created with the intention of "taking over the world." They made an excellent product, and it, the taking over the world, just happened. In fact, Richard Garfield, the creator of Magic, wasn't even trying to make/sell Magic. He had this other game, RoboRally, that he was trying to sell to WotC, but the guy at WotC told him what they really wanted was something portable. Garfield decided on a card game.
So... the first way to win at Magic: have a good idea and make it into the best product you can.
Here are some of my favorite cards from the Beta edition of Magic:
It's a great card, but it also went well with my whole elf thing from Warhammer (in which I played wood elves). No, I'm not going to explain how those things go together.
Not incredibly powerful but nice art and, again, elf.
The first Mox I ever pulled from a pack. The pack of cards cost $2.49; the Mox Emerald is currently worth over $500.00. I own this.
The most expensive card in Magic at up to $2000.00. Yes, I own this, too.
One of the best pieces of art from the initial series of cards.
Labels:
Black Lotus,
elves,
Everquest,
Harry Potter,
Legends,
Magic,
magic: the gathering,
Mox Emerald,
Richard Garfield,
Risk,
role playing,
RPG,
Serra Angel,
tabletop,
Warhammer,
Wizards of the Coast,
Wood Elf
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