Showing posts with label Steve Jobs. Show all posts
Showing posts with label Steve Jobs. Show all posts

Friday, November 13, 2015

Steve Jobs (a movie review post)

There's nothing about this movie that made me want to go see it. Steve Jobs was an asshole and, despite what may have been brilliance, I have no respect for the man. It doesn't take much, really, to just not be an asshole. And, despite thinking that Fassbender has been a fine Magneto, I have not thought much of him as an actor. If you need someone who can brood, Fassbender is a good go-to guy. No, the only reason I went to see this movie is because it has delusions of Oscar-hood.

That said, I came away pleasantly surprised. Not that it changes my opinion on Jobs, which is what it felt to me like what the movie was trying to do. It's very much a "See, he was just misunderstood" kind of movie. It's hard to misunderstand when someone is, rather purposefully, being an asshole.

But the movie was pretty good!

That the movie is good is completely based on the strength of the acting. Fassbender surprised me. As I said, I've never been overly impressed (or even slightly impressed) with him, so it was good to find out that he can do more than just brood and be angry. He had a strong performance in this. Then, Kate Winslet was even better.

Now, I like Kate Winslet. A lot. She's undervalued. I didn't even recognize her at first in her role as Joanna Hoffman. So, as good as Fassbender was, Winslet was better. Fassbender had to carry the movie, but I'm not sure he could have done it without someone good in the role of Hoffman. Winslet certainly made Fassbender's job much easier.

And without a doubt, there was no better person than Seth Rogen for the role of Wozniak. There's not really anything more to be said about that.

The movie is set around three major product launches in Jobs' career. I found that particular structure for the movie to be interesting while watching it. However, upon reflection, I've decided that it actually hampers the movie. The reason that it hampers the movie is that it is, in fact, a movie. The structure is such that everything that happens is through dialogue. We don't actually see any of the action of the story other than Jobs walking around and talking to people. As soon it was over, I felt like I'd been to a play -- and plays are fine; I like plays -- but, when I go to a movie, I want to see a movie, not a play.

So I'm glad I went to see it, because the acting was excellent but, if I had it to choose over, I wouldn't go see this in the theater. There's no compelling reason to do so.

Tuesday, August 27, 2013

The Religion of Writing: The Final Dogma

As I've mentioned before, when I entered college, I had to take a "dogma" test. It was something the school I went to, having a high percentage of ministerial students, required of all incoming students. You took the test going in and, again, going out, with the goal that they could figure out some way(s) to keep students from graduating thinking they knew everything. Specifically, this was aimed at the religion program, but it's something that would be valuable everywhere. [Just as a note, one of my suite mates my freshman year came in with the highest score ever, higher, even, than the scores of people graduating, which were generally pretty high. He was very proud of this fact.]

People have a hard time, as they get older, not deciding that they have things figured out. Sometimes, they think they have everything figured out. Usually, this is accompanied by not thinking about anything, because, really, why bother to think about anything when you already know it all? And this, this issue of becoming more and more dogmatic over time, is why people like priests, pastors, politicians become unassailable pillars of authority. This is why people will switch from telling you "here is A way to do" something to telling you "THE way to do" something. Whatever that something is.

And it's no different in writing, as can be seen just from the comments to some of the posts in this series as many people have responded to various parts with things like, "no, that really is required."

A few weeks ago, John Scalzi responded to a quiz posted by another writer. The quiz was supposed to tell you whether or not you are a "professional writer" or just a "hobbyist," as the author of the quiz put it. Scalzi (and if you don't know who he is, you should start following his blog) failed the quiz. Miserably. Out of the 10 questions, he only got one correct, so, apparently, he is not a "professional writer" despite the fact that that is how he makes his living. And a very good one at that.

See, the problem is that the author's quiz was all about the things she does to actually get the writing accomplished. Her process. She leaves her home a mess so that she can spend time writing. She doesn't watch TV so that she can spend time writing. She turns down invitations from friends so that she can spend time writing. And, evidently, if you don't do these things, you are not a writer. Like a neat writing area? Sorry, you fail the writing quiz. Like spending time with friends? Nope, you can't be a writer. If you don't follow her process, you are merely a hobbyist. Even if writing is the source of your income.

As Scalzi put it, she actually left off the only question that matters: Do you get paid to write? If the answer is "yes," you are a professional writer. Except that I would amend that somewhat and say that you'd need to actually be making enough at writing to live on to be doing it professionally. I think there's a definition about that somewhere.

But, see, the author of the quiz has decided that she knows the process, the process, and that if you are not doing it her way, you are not doing it correctly or adequately or professionally. You're just a hack. And that's dogma for you. Here's how Scalzi responded:
The problem with [the author's] quiz is that it confuses process for end result. Her quiz is about process, and presumably her process -- what she thinks is necessary for one to do in order to produce the work that create the end result of making money as a writer. But process isn't end result...
So, sure, we can measure end result, but we can't measure process, nor should we try.

Which really brings us to the point of this whole series. In different ways, people will try to tell you how to write. The way to do it. The way to get an agent. The way to get published. The way to become a bestselling novelist. They will tell you that you have to have beta readers, that you have to have an agent, that you have to pants it or you have to plot it. That you have to listen to the universe. That you have to eschew life so that you can write about it. That you have to drink coffee or that you have to drink tea. All of these things if you want to be real.

And it's all a stinking pile of manure. It's all dogma. It's all personal religion wrapped around the way that one person writes and, maybe, whoever else that person has turned into disciples. And those people... well, just feel sorry for them, because, mostly, everyone who writes does it his or her own way and trying to do it the way someone else says it ought to be done is just going to mess you up. Like trying to follow exactly in someone else's footprints rather than finding your own stride. Not to mention wearing shoes that match the other person, especially if your feet are bigger than his.

With writing, as with so much else in life, the only way to do it right is to find your own way to do it.The way that fits. The way that is right for you. Forget the dogma that other people preach. At least, forget it as dogma. Take it as an idea, maybe. Something to try out. If it works, great; if it doesn't, discard it. I'll leave you with a quote from Steve Jobs, because, really, I won't say it better than this:

"Don't be trapped by dogma, which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice."

Sunday, June 30, 2013

Going To School With Monsters

The term "game changer" gets thrown around a lot these days. It's kind of like the word "classic" in that everyone wants whatever it is they've done to be an "instant classic" (an oxymoron if there ever was one) and a "real game changer." The truth, though, is that there are very few "game changers" out there no matter how much we like to throw the term around. For instance, in my lifetime, the only real game changer has been Apple, first with the personal computer, then with mobile devices. As far as society goes, there haven't really been any other real game changers except, maybe, mobile phones, which was not Apple but probably contributed a lot to what Apple did. Everything else is pretty much as it always was.

Of course, you can narrow your field and look for game changers within specific areas, so let's look at movies. What have been the "game changers" in the movie industry in the last four decades?
1. Star Wars. Star Wars changed the way people think about movies and the way movies are made. Within that, we can just say George Lucas, because he has continued to change movies with what he's done through ILM and digital technology which was, again, ushered in through Star Wars.
2. Blade Runner. This one isn't so obvious, but people within the film industry will often point at Blade Runner as bringing a pervasive look and feel to all movies that have anything to do with the future. You can see the influence of Blade Runner on everything from Minority Report to The Matrix.
3. The Blair Witch Project. Unfortunately. It started a whole new kind of movie making, and, while it's not saturating the marketplace, lots of people feel the need to dabble in it. Like Abrams with Cloverfield.
4. Pixar. Toy Story changed the landscape of the film industry, and Pixar rode that change for over a decade, producing some great and, even, classic films (Classic in that they are are the oldest examples of those types of movies, like Toy Story). Pixar's release of Toy Story in 1995 has probably had the largest effect on movies since the release of Star Wars in 1977. (Interestingly enough, Pixar was a company created by George Lucas and owned by Steve Jobs at the time that Toy Story was released. (It makes me want to say that the greatest shapers of culture in the last four decades can be traced to Jobs and Lucas.))

From the looks of things, though, it may be that it would be more appropriate to say that it was John Lasseter was the real "game changer," because, since he has moved on to other Disney-related projects, the daring and "game changer"ness has gone out of Pixar films, and they have moved to a more standard film formula. Monsters University is no exception.

I loved Monsters, Inc.; it's still one of my favorite Pixar movies. It's a touching movie about friendship and the lengths one monster goes to for a friendship even when he doesn't necessarily agree with his friend. And the relationship between Sully and Boo brought a tear to my eye in his willingness to let go of something that he loves to do what is best for that something. That something being Boo. However, it's the challenging of the norms that make the film standout. It's the demonstration that we ought to be constantly questioning the status quo and tradition so that we know whether there are better ways, now, than there were when those traditions were established that make the film really shine. [And I would bet money on it being a subtle jab at Disney, whom Pixar had fight every step of the way to get Toy Story out in the form we saw it in, because Disney wanted a more traditional story.]

But there is none of that in Monsters University. It is, in every way possible, a standard Disney film. Well, okay, maybe it's not standard Disney, but it's certainly standard. Two guys, rivals, have to learn to work together to overcome some great obstacle and, in so doing, they learn they are great partners. And, because of that, friends. It's the plot of virtually every buddy cop movie out there. Except Monsters U is in a school setting. There is nothing in the movie that is beyond typical.

Which is not to say that it's not enjoyable, because it is. Very enjoyable. It just doesn't feel like Pixar; it feels like Disney. Safe. Traditional. And that's disappointing. Because what we learned from Pixar is that traditional, for them, was challenging tradition. But that was before Disney. Don't get me wrong, Disney can make great films, but they are hardly ever challenging.

All of that said, Monsters U was enjoyable. It was fun to get to see Sully and Mike again and, even, Randall. Dean Hardscrabble was a great, new character, completely freaky, and Helen Mirren was excellent in the role. I wouldn't have wanted her paying any kind of personal attention to me. No, not even to tell me good job, because even "good job" from her would seem to carry some kind of menace.

Visually, the movie made no improvements over its predecessor. In fact, the animation seemed flatter. More plastic. But, then, it has been a while since I watched Monsters, Inc. so there may be some amount of idealization going on in my head as far as that goes. Still, after more than 10 years, you'd expect some amount of improvement, especially after the richness of the animation in Brave.

Many people say that it's unfair to judge Pixar movies by their previous endeavors, but I don't really agree. That's kind of like saying you shouldn't judge a McDonald's cheeseburger by other McDonald's cheeseburgers. Pixar did, after all, establish what a Pixar movie should be like. They are also the ones that have allowed Disney to mess with their recipe, which it's hard to fault Disney for since they own Pixar, now. However, these new Pixar burgers don't taste quite the same, quite as good, as the old ones. So, it may be true that Monsters University is a fine a movie, which it is, but it's not a fine Pixar movie. Of that, it falls short.

Sunday, July 15, 2012

Create Your Audience

As is so often the case with me, I was thinking of something that lead me into thinking about something else entirely and making a connection between the two. Just follow along, and it will all become clear. I hope.

We are all, probably, (somewhat) familiar with the story of how Apple got its start and how no one believed that there would be any interest in the consumer market for the personal computer. We've all learned about how HP and who knows who all else turned down Wozniak and Jobs and how wrong they were for doing so. Short-sighted. Closed minded. Whatever you want to call it. All these guys said, "there's no market for that," and we've derided them for it ever since. I mean, I learned about this as early as 6th grade and continued to have it drilled into my head for the next 12 years, give-or-take, of schooling after that. All the way through my (required) college computer class. Those business guys were just stupid to not see the potential that Wozniak and Jobs were trying to introduce. This has become, in many ways, part of our cultural mythology.

The thing is, though (and here is where my thinking sort of went off track), those guys were not wrong. Yes, I said that. The HP corporate types and all those suits that said "no" were not wrong. There was no market for the home computer. To put it in other terms, the home computer didn't have an audience. Steve Jobs (and Steve Wozniak) created that audience.

And it's kind of amazing when you think about it. I use my computer all the time. It's a tool and a toy, and I can't really imagine trying to get by without it (even if it was nice to be away from it while on vacation (although, in that case, it was that it was nice to be away from the Internet more than the computer itself)). But, looking back, I have a hard time understanding why anyone would have wanted to own a personal computer way back in 1980. They didn't do anything. And, yet, we were enamored of them.

I had one friend who had one (not "one" as in a particular friend, like "I had this one friend," but "one" as in I only knew one person that actually had one), an Apple IIe (I think; It could have been a II+). His parents were doctors, not just regular doctors but some kind of specialized research doctors, and he's the smartest guy I've ever known. Smarter than me (if only by a few points (of course, a few IQ points are huge)). He was in his head all the time and had almost no social skills. I was the only person that could really relate to him when we were in 4th grade (before we got moved away to the school for smart kids), so I was the one that got to go over to his house and "play on the computer." He didn't have any other friends. There was no Windows, only a DOS prompt. There was some game that we played with this little guy that ran around and dug holes and climbed ladders. When we got to 6th grade and had our first computer class (remember, smart kid school; this was the only elementary school computer class in all of Shreveport, possibly in all of Louisiana), I'd go over to his house to test my BASIC program assignments. That's not an adjective, by the way, it's a computer language that I would bet most millennials have never even heard of. We got to write programs that did things like allow us to use the computer as a simple calculator. You know, because, if you didn't write a program for it, you could not use the computer for that!

Do you understand what I'm saying? When the first personal home computers came out, they did... NOTHING! I can't, now, figure out why anyone would have wanted one. And I have no idea what my friend's parents did with theirs. Of course, they were both research scientists, so I'm sure they had uses for it; I just can't imagine them. So, when those corporate suit guys said, "there's no market for that," they weren't wrong. And, yet, they were.

Because Steve Jobs went out and created a market. An audience. And, now, we can't imagine living without the things. Even though your smart phone can do oh so much more than the first personal computers ever dreamed of doing. I'm talking about your phone, here!

Likewise, there was a time when science fiction, as a genre, didn't exist. Imagine if it still didn't and Jules Verne was only just now writing his odd stories about travelling to the moon and into the center of the earth and in the depths of  the seas. Publishers would say "there's no audience for that" and they would be right. Verne, along with Wells not too much later, would create the audience.

And, although fantasy did already exist before Tolkien, Tolkien created the fantasy genre as we know it today. He was told, with both The Hobbit and The Lord of the Rings, there is no audience for this. Why? Because there wasn't. It's rather difficult for there to be an audience for something that does not yet exist. Tolkien created his audience.

But, as I said way back up there at the beginning, I was thinking about one thing that lead into a supposedly unrelated thing. That other thing is a conversation in this writing group on Facebook:

An author posed the question of whether it's a "bad idea" to switch from 1st person POV to 3rd person POV in the middle of a story. Of course, I didn't want to just say, "hey, I've done that, so I think it's fine," so I responded from a more neutral stance of asking why the author wanted to do it. Not that I wanted to know but that the author needed to know. Basically, there should be a reason for it beyond just the desire to switch POVs. Later, I said that the author needs to tell the story that she needs to tell it in the way that she needs to tell it (that's what I believe about any story (tell your story)).

What surprised me, though, is the number of people that responded that it is a bad idea and that the reason that it is a bad idea really boiled to "there is no audience for it." Basically, "it's not done that way" meaning  that it's not done that way because no one would be interested in that, just like no one would be interested in owning a home computer. Or science fiction. Or fantasy epics.

What gets me here is the lack of willingness, often, in the writing community to try anything new. To go to new places. People look around and say way to often "it's not done that way" meaning "you shouldn't do that." But the rest of the world doesn't really work that way. The rest of the world spends its time looking for the new big thing while the writing world spends its time only looking for only the next big thing. I think this is at the heart of the troubles in the publishing world. When e-books became a thing, a new thing, the publishing world screamed "it's not done that way!" and "there's no audience for that!" Clearly, they were wrong.

But that's beside the point...

The point is that you should never let someone tell you "there's no audience for that" for a thing that has never been tried. Or something  that has rarely been tried. I mean, if there's an audience for deep fried pickles, and there is, there's bound to be an audience for anything. And everything. The response, always, to "it's not done that way" should always be "yet." "It's not done that way... yet." So, you know, big deal if there's no audience for what it is you want to do. Go out and make your audience. Create it. Build it.

The thing is is that Wozniak did not build that first computer because he was trying to build something for public consumption; he built it because he was interested in it. He knew that he wanted to have something like that for himself. He didn't really know how many other people would be interested, but he knew he was. Jules Verne didn't start writing his science fiction stories because he looked around and decided that he needed to create a new genre of literature; he wrote the kind of story he wanted to read. The same was true of Tolkien. He wrote, created, what he wanted, what he felt a need for.

The lesson, then, is this for you writers out there: write what you want. Unless you are completely, uniquely idiosyncratic, it's more than likely that there are other people out there that want the same thing you want. So, if you want to switch from 1st person to 3rd and back or... whatever, if it's what you want for your story, do it. Then go create your audience.

Sunday, July 8, 2012

Are You Brave Enough?

As all Pixar movies, Brave is a beautiful piece of work. The landscapes are gorgeous. The animation excellent. The characters interesting. Despite all of that, I was left slightly unsatisfied at the end of the movie.

It's not that it wasn't a good movie; it was. It was very good. But, I guess, I was just expecting something a little bit more from Pixar, because, in the end, it turns out to be a pretty typical kid-oriented fantasy movie. It's the kind of thing where the kid makes a bad decision but gets rewarded for it anyway. Basically, parents are always wrong and if they would just open their eyes and take a look at you and how deserving you are to have your way then they would just see that that's true and let you have your way. Of course, it's not that simple in these kinds of movies, and the kid has to make a big mistake for the parent to actually take a look at the kid and, instead of the kid having to deal with any consequences of his/her actions, s/he's able to put everything right which enables the parent to say, "Oh, you were right all along. Here, have everything you always wanted."

And this is the unfair bit, I suppose, because, if this movie had been from anyone but Pixar, I would have been fine with it. Not that I would have thought it was a better movie, but I wouldn't have been left with a feeling of disappointment. As it is, though, Pixar has been pretty good about taking that next step in dealing with personal responsibility. They've had characters that have worked through difficult issues, looked at their own behavior, and come out stronger and more mature individuals on the other side (with the exception of Wall-E, which I thought was cute but a bit heavy handed with its message and lacking in the personal growth department (even Cars 2 had a strong dose of personal growth)). The character of Merida does not come out a stronger and more mature person on the other side. She may appreciate her mother a bit more, but, in essence, she's the same at the end as she was at the beginning.

To make matters worse, the whole movie revolves around the question, "Are you brave enough?" Are you brave enough to change your own fate? It's a good question, and it sounds like a Pixar question. So I went into it expecting the heroine to do just that, to be brave and change her fate. But that's not what happens. At no point does she take the brave stance to change her fate. Instead, she runs away and makes a bad choice. It felt very The Little Mermaid to me.

I find it more than a little ironic that Pixar, a movie company known for their "bravery" in movie making, took the less than courageous route in a movie about being brave and taking your fate in your own hands.

Which makes me wonder about the influence Disney is having over them. Pixar kept their own studio headquarters up here near San Francisco when Disney bought them. The idea behind that was so that they could keep their autonomy. Do their own thing. Continue to make the movies they'd been know for. But I'm not sure that's happening. Last summer's Cars 2, which I liked, is considered Pixar's first failure for its overt merchandising. A movie short on story for the sake of being flashy and selling a lot of stuff. That's so very... Disney. And, honestly, even with the stronger than typical female lead, Brave felt much like a typical Disney "Princess" movie. Even Toy Story 3 was pushed through by Disney. Actually, because Disney owned the rights to any Toy Story sequels, they were going to make the movie without Pixar's involvement at all, but after their Pixar acquisition, Pixar took control of it and started completely over on the project (and thank goodness for that!).

Maybe it's just the lack of John Lasseter. With the acquisition by Disney and his expanded role as chief creative officer for both Disney and Pixar (along with a handful of other duties (which included the creation of the new Cars theme park at Disneyland)), he's had to be much less involved in the individual projects at Pixar, and it was always Lasseter that was the real heart of Pixar. It was his vision that created Pixar, took it from a failing animation department that George Lucas sold to Steve Jobs and Jobs was considering selling off to Microsoft (or anyone that would take it, really) and turned it into the most profitable movie studio ever (they currently have the highest average box office take across all of their movies of any movie studio). Is it that Lasseter's vision for Pixar has been removed or diluted, or is it that he's finally bought into Disney's way of doing things? I'm hoping with his more direct involvement with next summer's Monsters University that we'll see a return to what is more expected from a Pixar movie.

All of that said, my kids loved Brave, and that's really what matters. As I said, it is a good movie. If it had come out under the Disney banner rather than Pixar, I wouldn't have thought a thing about it. In fact, I would have applauded them for providing a female lead that did not need a man to "complete" her, but from Pixar... well, it just fell short of expectations.