First, I have not read Ready Player One.
I've thought about reading it for a while, now, because, evidently, it made a big splash in certain circles. It's one of those books that I would read for the sake of seeing what the big deal is as opposed to having any real interest in the genre or the subject matter. HOWEVER...
After seeing the movie, I have lost all desire to read the book.
And that is a failing on the part of the movie. If an adaptation is good, it will give you a desire to seek out the source material, and this movie killed the desire I already had in reading the book.
Well, Ernest Cline probably played a part in that, too. I heard an interview with him where he goes on and on, basically, about how great he is and how original his novel is and how no one had ever done anything like that before...
Wait a minute! Original? Does he actually think his idea about a virtual world is original? Because that's what he said.
But, maybe, he comes from an alternate Earth where Snow Crash and the Otherland series and a plethora of other novels were never written so he thought he was first. Except I'm sure that's not the case. He's just one of those guys who is full of himself. Maybe it was because his book was a smash hit, but, honestly, he's probably been like that his whole life.
The lacklusterness of the movie didn't do anything to convince me otherwise.
Yes, I just called the movie "lackluster," which is not to say that it wasn't full of luster. It's shiny and sparkly and full of sheen. It is, after all, Spielberg, and the man knows how to make a movie. So, if you just want to wallow in the visual extravagance of it all, this movie will do it for you. It's like a reflecting pool.
Which is to say that it's shallow.
Shallow as heck.
It has one message: People spend too much time online.
It has one message, and the movie isn't really subtle about its presentation of it: People spend too much time online.
It has one message that they are so worried you won't get that they slap you in the face with it at the end of the movie: Get the fuck off your computer a couple of days a week!
Okay, so they're not quite that aggressive with it, but it's close. It is a PG-13 movie, after all.
Part of the draw for me for seeing the movie was the supposed 80s pop culture theme. I mean, I grew up in the 80s so, of course, that was a draw. The problem, then, is that this is just not true. Which is not to say that the movie doesn't have 80s pop culture references; the protagonist does, after all, drive a DeLorean. But it's misleading to say that the movie is a tribute to the 80s. Actually, that's an outright lie. It's not the 80s that the movie is a tribute to but pop culture itself. Sure, the 80s gets plenty of screen time, but the movie opens with a nod to Minecraft and soon follows with a twister reminiscent of The Wizard of Oz, neither of which have anything to do with the 80s. The Atari and D&D references are more appropriately attributed to the 70s.
There's nothing wrong with all of the other pop culture references -- I think it's better, in fact -- I just find the misrepresentation, mostly on the part of viewers from what I can tell, to be interesting. Maybe people seeing the movie are missing the non-80s references? Or, maybe, because there are a lot of video game references, they have no context at all for getting those? Or maybe they're placing other references they're familiar with into the 80s because that's when they became familiar with said reference. Like Willy Wonka, also from the 70s. I don't know.
People are weird.
To be clear, it's not a bad movie. The movie is thoroughly enjoyable in a cotton candy kind of way. It's visually exciting and won't tax your brain by giving you any thoughts or asking you to figure anything out. It's also totally forgettable, which I find unfortunate. Like cotton candy, it's going to melt in your mouth before you ever get a chance to swallow; I just find myself preferring things with more substance these days. Or all of my days, actually, I suppose.
No stand out performances, either. They're all adequate, but no one worth mentioning, not even Simon Pegg, though he's as enjoyable as ever.
About writing. And reading. And being published. Or not published. On working on being published. Tangents into the pop culture world to come. Especially about movies. And comic books. And movies from comic books.
Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts
Sunday, April 22, 2018
Monday, August 6, 2012
Gender Shift in Reading
Over the last few decades, something has happened to the reading world. Some people probably think it's about time and, in some ways, that's true; however, that doesn't make it a good thing. Maybe it's a necessary thing; I don't know.
Historically, reading (and writing) has been a man's game. Like so many things, reading was for men and writing was done by men, and that's all there was to it. Part of that is because education was for men. Sure, girls got some basic education, but higher education was for men, and, therefore, writing was done by men. This is not to say that there were not exceptions, like the Bronte sisters, but, by and large, it was all for men by men. Even Frankenstein was somewhat of a fluke, because what Mary really did was manage Percy's career, so to speak. She was never trying to be a writer; she just ended up writing that one, excellent novel.
Then the 20th century came along and equal rights for women and everything began to change. Not noticeably at first, but most changes don't happen all at once; they happen by degrees, and you don't notice them until you've been boiled like a frog. Which is not to say that I think we have been boiled like frogs, except, maybe, men have been boiled like frogs with these current changes.
I'm not going to go tracing back through all of what I think brought us to where we are. There are really only two important things of note:
1. Women began to realize that they could write, so they did. Mostly under male sounding pen names, at first, or using their initials. This is still somewhat true today in the midst of our female-centric writing world. Note J.K. Rowling, because the publisher didn't want to scare away male readers.
2. Because women began writing (women like Judy Blume), girls began reading. Not that girls hadn't read prior to that, but the ones that did read read the same stuff aimed at male readers. When women began writing, they began, more and more, to gear their writing to female readers, so girls started reading more.
From that point on, it became a cycle rather in the same sort of way that a hurricane starts, and, so, now, we are in the midst of a storm of women writers and girl readers. Don't get me wrong, I don't have any problem at all with women writing and girls reading; I'm all for it, in fact. The problem, though, is that boys have quit reading because of all of this. In effect, reading has become a woman's game, and men don't want to play anymore.
Of course, culturally, we want to blame it on the boys. As if it has always been a problem getting boys to read, but that's just not true. I don't have any statistics for you (because, frankly, I couldn't find anything that appeared even remotely reliable (everything seemed geared toward proving whatever the author of whatever study wanted to prove with the study)), but there are a few things that were consistent among several reports:
1. Girls (traditionally and currently) begin reading fiction at an earlier age. In fact, girls begin reading by reading fiction.
2. Boys (traditionally and currently) begin reading non-fiction. (This was certainly true for me. I started out reading about things I was interested in: dinosaurs, astronomy, historical figures.)
3. Traditionally, girls' interest in reading would taper off as they got older and interested in whatever it used to be that got girls got interested in. That's where the stereotype of the nerdy girl that read all the time came from; it used to be weird for a teenage girl to be interested in reading. Not so anymore. It's rather expected, these days, for girls to be reading.
4. Traditionally, boys' interest in reading would morph from non-fiction to fiction and boys would continue to read. Not all, of course, just like not all girls continue to read these days, but it was normal for teenage boys to be interested in reading, i.e. not seen as weird. However, today, boys are no longer morphing to the fiction stage. Instead, they are losing interest in reading.
Let's focus on point 4 for a moment.
There are all sorts of arguments about why this is happening and they encompass everything from TV to video games to the fact that "boys are boys," as if that should be enough to explain it. But I really don't think any of that is what's at the root of the issue. Sure, there are many distractions to reading these days, but there have always been distractions to reading. I read a lot when I was a kid (as in I won the school reading contest in 4th grade and should have won it in 3rd grade, but that's another story (and I didn't win in 5th and 6th grade because I changed schools)), and it was still the last thing I did every day. I mean, I only read when I didn't have something more exciting to do, so distractions have always existed. Also, parents are no less likely these days to encourage reading than they've ever been, so that, also, is not a factor. So what's changed?
Books have changed. Yeah, yeah, I know. All of those older books still exist, but you also know that people don't naturally gravitate to what's older. I mean, you don't see anyone out there boasting about their Atari 2600 anymore, right? Or, even, their Wii. Generally speaking, people become invested in what's new before they begin to explore what's old. At least, if they're left to do it on their own, as most kids are with reading.
What this means is that you get books that are new and hot and geared toward... girls. Like The Hunger Games and Twilight, books that boys just aren't all that interested in. Not that no boys read them, but most boys do not. Most boys have no interest in those stories. We have a remarkably feminine market, and it doesn't have a lot of room for boys at the moment.
The writers are women. The agents are women. The publishers are... well, they're probably all old men, but they're just in it for the money and probably don't read anyway. And, so, if you're trying to sell a book through traditional publishing, as most people are still trying to do, you're writing to the market. Just recently, I was reading through the first couple of chapters of a book I was asked to critique by a male author. Good voice. No real grammar issues. Female main character. Why? Because that's what the market wants. At least, that's what we think the market wants. (And I'm not saying there's anything wrong with guys writing female leads, but, really, unless you have a specific need for that, why not write what you know?)
Oh, and before anyone says "Harry Potter!" at me, yes, I know. Harry was a male lead character, but, really, who was the backbone of that story? Who got Harry through all of his predicaments? Who was it that was talented and strong and smart? Let me just say, it wasn't Harry.
So what am I getting at here? You know, honestly, I don't know. This is all from a series of conversations I've had with my wife about how books today are not the same as books when we were kids. Honestly, when I was a kid, I didn't read anything aimed at my age group. I did read new stuff, but I shopped in the sci-fi/fantasy section of my book store, because there wasn't really a young adult section. Well, there was, but that's not what it was called, and it was full of teen romance books aimed at girls. Stuff I had no interest in. The books in the young adult section are not much different from that today. Mostly. They're still teen romance stories, they just have a bunch of paranormal stuff and killing thrown in to disguise them. So it's no wonder that boys aren't interested.
What we do know, as a society, is that we want kids to read. I mean, we say this, but we don't do much about it. Especially, right now, we want boys to read. This is not something that needs to be an either-or situation. It's not either girls read or boys read. There should be plenty of opportunity for both. Bringing boys back into the game is going to take two things:
1. Parents willing to invest the time to make their boys read. Yes, I said "make." Learning to read is like learning to ride a bike; it's hard at first, but it's easy once you get the hang of it. If you've ever taught a kid to ride a bike, you'll know that it's (generally) not a pleasant task. We used to enforce reading on all of our children just like we made our kids learn to ride bikes. It was never a fun thing making the kids sit and do reading, but, now, all of them do it because they want to do it.
2. Getting guys back into the writing game and getting them back into writing their own stories, not stories for the market. I think guys have it a bit rougher in the publishing world, right now, because of the whole thing from agents about needing to "be in love" with the story before they'll give you representation. Most agents are women. I'm not going to spell that out for you. You're smart people. I'm sure you can figure that out on your own. At any rate, what it means is that stories geared for boys just aren't making it out into the market.
I'm not preaching any kind of conspiracy here. That's not what I'm saying at all. There's nothing nefarious going on. What is going on is human nature. However, if we really want boys to start reading again, we have to start making the reading world a place that's more friendly toward boys than it currently is. And that doesn't mean pandering to them either. Boys aren't looking for books about action and mindless violence. When they want that, there are plenty of video games that do that better than a book ever will. Boys want books that speak to them, about the kinds of issues that they face, just like girls want books that speak to them. They want something deeper and more meaningful than a video game. They want something real.
Maybe it's time we start giving it to them...
Historically, reading (and writing) has been a man's game. Like so many things, reading was for men and writing was done by men, and that's all there was to it. Part of that is because education was for men. Sure, girls got some basic education, but higher education was for men, and, therefore, writing was done by men. This is not to say that there were not exceptions, like the Bronte sisters, but, by and large, it was all for men by men. Even Frankenstein was somewhat of a fluke, because what Mary really did was manage Percy's career, so to speak. She was never trying to be a writer; she just ended up writing that one, excellent novel.
Then the 20th century came along and equal rights for women and everything began to change. Not noticeably at first, but most changes don't happen all at once; they happen by degrees, and you don't notice them until you've been boiled like a frog. Which is not to say that I think we have been boiled like frogs, except, maybe, men have been boiled like frogs with these current changes.
I'm not going to go tracing back through all of what I think brought us to where we are. There are really only two important things of note:
1. Women began to realize that they could write, so they did. Mostly under male sounding pen names, at first, or using their initials. This is still somewhat true today in the midst of our female-centric writing world. Note J.K. Rowling, because the publisher didn't want to scare away male readers.
2. Because women began writing (women like Judy Blume), girls began reading. Not that girls hadn't read prior to that, but the ones that did read read the same stuff aimed at male readers. When women began writing, they began, more and more, to gear their writing to female readers, so girls started reading more.
From that point on, it became a cycle rather in the same sort of way that a hurricane starts, and, so, now, we are in the midst of a storm of women writers and girl readers. Don't get me wrong, I don't have any problem at all with women writing and girls reading; I'm all for it, in fact. The problem, though, is that boys have quit reading because of all of this. In effect, reading has become a woman's game, and men don't want to play anymore.
Of course, culturally, we want to blame it on the boys. As if it has always been a problem getting boys to read, but that's just not true. I don't have any statistics for you (because, frankly, I couldn't find anything that appeared even remotely reliable (everything seemed geared toward proving whatever the author of whatever study wanted to prove with the study)), but there are a few things that were consistent among several reports:
1. Girls (traditionally and currently) begin reading fiction at an earlier age. In fact, girls begin reading by reading fiction.
2. Boys (traditionally and currently) begin reading non-fiction. (This was certainly true for me. I started out reading about things I was interested in: dinosaurs, astronomy, historical figures.)
3. Traditionally, girls' interest in reading would taper off as they got older and interested in whatever it used to be that got girls got interested in. That's where the stereotype of the nerdy girl that read all the time came from; it used to be weird for a teenage girl to be interested in reading. Not so anymore. It's rather expected, these days, for girls to be reading.
4. Traditionally, boys' interest in reading would morph from non-fiction to fiction and boys would continue to read. Not all, of course, just like not all girls continue to read these days, but it was normal for teenage boys to be interested in reading, i.e. not seen as weird. However, today, boys are no longer morphing to the fiction stage. Instead, they are losing interest in reading.
Let's focus on point 4 for a moment.
There are all sorts of arguments about why this is happening and they encompass everything from TV to video games to the fact that "boys are boys," as if that should be enough to explain it. But I really don't think any of that is what's at the root of the issue. Sure, there are many distractions to reading these days, but there have always been distractions to reading. I read a lot when I was a kid (as in I won the school reading contest in 4th grade and should have won it in 3rd grade, but that's another story (and I didn't win in 5th and 6th grade because I changed schools)), and it was still the last thing I did every day. I mean, I only read when I didn't have something more exciting to do, so distractions have always existed. Also, parents are no less likely these days to encourage reading than they've ever been, so that, also, is not a factor. So what's changed?
Books have changed. Yeah, yeah, I know. All of those older books still exist, but you also know that people don't naturally gravitate to what's older. I mean, you don't see anyone out there boasting about their Atari 2600 anymore, right? Or, even, their Wii. Generally speaking, people become invested in what's new before they begin to explore what's old. At least, if they're left to do it on their own, as most kids are with reading.
What this means is that you get books that are new and hot and geared toward... girls. Like The Hunger Games and Twilight, books that boys just aren't all that interested in. Not that no boys read them, but most boys do not. Most boys have no interest in those stories. We have a remarkably feminine market, and it doesn't have a lot of room for boys at the moment.
The writers are women. The agents are women. The publishers are... well, they're probably all old men, but they're just in it for the money and probably don't read anyway. And, so, if you're trying to sell a book through traditional publishing, as most people are still trying to do, you're writing to the market. Just recently, I was reading through the first couple of chapters of a book I was asked to critique by a male author. Good voice. No real grammar issues. Female main character. Why? Because that's what the market wants. At least, that's what we think the market wants. (And I'm not saying there's anything wrong with guys writing female leads, but, really, unless you have a specific need for that, why not write what you know?)
Oh, and before anyone says "Harry Potter!" at me, yes, I know. Harry was a male lead character, but, really, who was the backbone of that story? Who got Harry through all of his predicaments? Who was it that was talented and strong and smart? Let me just say, it wasn't Harry.
So what am I getting at here? You know, honestly, I don't know. This is all from a series of conversations I've had with my wife about how books today are not the same as books when we were kids. Honestly, when I was a kid, I didn't read anything aimed at my age group. I did read new stuff, but I shopped in the sci-fi/fantasy section of my book store, because there wasn't really a young adult section. Well, there was, but that's not what it was called, and it was full of teen romance books aimed at girls. Stuff I had no interest in. The books in the young adult section are not much different from that today. Mostly. They're still teen romance stories, they just have a bunch of paranormal stuff and killing thrown in to disguise them. So it's no wonder that boys aren't interested.
What we do know, as a society, is that we want kids to read. I mean, we say this, but we don't do much about it. Especially, right now, we want boys to read. This is not something that needs to be an either-or situation. It's not either girls read or boys read. There should be plenty of opportunity for both. Bringing boys back into the game is going to take two things:
1. Parents willing to invest the time to make their boys read. Yes, I said "make." Learning to read is like learning to ride a bike; it's hard at first, but it's easy once you get the hang of it. If you've ever taught a kid to ride a bike, you'll know that it's (generally) not a pleasant task. We used to enforce reading on all of our children just like we made our kids learn to ride bikes. It was never a fun thing making the kids sit and do reading, but, now, all of them do it because they want to do it.
2. Getting guys back into the writing game and getting them back into writing their own stories, not stories for the market. I think guys have it a bit rougher in the publishing world, right now, because of the whole thing from agents about needing to "be in love" with the story before they'll give you representation. Most agents are women. I'm not going to spell that out for you. You're smart people. I'm sure you can figure that out on your own. At any rate, what it means is that stories geared for boys just aren't making it out into the market.
I'm not preaching any kind of conspiracy here. That's not what I'm saying at all. There's nothing nefarious going on. What is going on is human nature. However, if we really want boys to start reading again, we have to start making the reading world a place that's more friendly toward boys than it currently is. And that doesn't mean pandering to them either. Boys aren't looking for books about action and mindless violence. When they want that, there are plenty of video games that do that better than a book ever will. Boys want books that speak to them, about the kinds of issues that they face, just like girls want books that speak to them. They want something deeper and more meaningful than a video game. They want something real.
Maybe it's time we start giving it to them...
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Monday, July 25, 2011
The Legacy of Tron
Greetings, Programs...
It doesn't always take great writing to make a great film. Of course, I'm sure there are many out there that would argue that Tron is not a great film. I don't feel like debating the definition of greatness, at the moment, though, so I'm just going to say that based upon it's cultural impact and cult status, it's a great film. After all, how many movies get an actual sequel after almost 30 years. Not a re-boot. Not a re-make. An honest to goodness sequel. It's almost a singular achievement (it may be a singular achievement, for all I know).
Tron is the movie that opened the door to computer generated special effects. In fact, John Lasseter has said that without Tron there would have been no Toy Story as it was Tron that opened his eyes to the potential of computer animation. Despite that, Tron contains far less computer generated material than most people might suspect, but what was there was completely new, much of which was never used again due to the costs involved. Interestingly enough, Tron was not even nominated for a special effects Oscar possibly because of the use of computers, which was considered "cheating" by many in the Academy, at the time.
The story of Tron is fairly straightforward and ironically appropriate for Disney. The conflict revolves around a corporation (Encom) taking advantage of the little guy (Kevin Flynn) by stealing his work and the little guy trying to prove the work is actually his. Even at 12, when the movie came out, I knew that the story was just the vehicle to get Flynn into the "digital" world of the computer so they could show off their stuff. Still, it's a solid plot even if it's not original. We still seem to be having issues with that aspect of corporate greed in America, so I can't say it's not a story that needs to be told anymore. They may have done better to have centered Tron: Legacy on that same type of story since it opens with those same overtones, but Disney isn't brave enough to do that story again, or, perhaps, realizes it's a message that strikes at the heart of their business model, so they abandon it as soon as the younger Flynn enters The Grid.
There is, however, one bit of story genius that I was struck with at the time, and it has always stayed with me. This one thing made the movie for me, made it great in my mind, as it completely fascinated me at 12. I thought it was SO cool, and, yet, most people miss it entirely (along with the significance of it within the confines of the story), and some have even argued that it didn't happen that way at all. The key to the weight of the story of Tron is getting Flynn into the digital world himself. Flynn is our connection, the eyes that allow us to see this digital world as real. But they have to get him inside the computer. Utilizing another emerging technology (lasers), they have him zapped by a laser that is being developed as a quantum teleportation device. Early in the movie, we get to witness this laser being tested on an orange. The process only takes a few seconds. Zap target with laser. Digitize target. Reintegrate target. The implication, then, is that Flynn's sojourn in the digital world happens within this span of a few seconds. [They support this idea in the sequel by quantifying the time discrepancy, although I'm not remembering the ratio, right off the top of my head.] It was a fabulous notion.
Still, it took time for Tron to really grow on me. And repeated exposure to the video games. There was, of course, the Tron arcade game, which made more money than the movie. We owned it for our Atari. Although I liked the game, it was never one of my favorites. However, Discs of Tron... that one, I loved. It was more than just a joystick game. None of my friends liked it because it was "too hard," and, indeed, it was one of the most complex games around. For years. But I loved it. Except for one thing, it wasn't just a quarter to play it. I don't remember what the actual cost was, but I remember being constantly put off by the fact that it cost so much. However, when I was in college, they put a Discs of Tron in the student center (at the one quarter/play cost) during my freshman year, and I ruled that game. Literally. Not only did I have the high score, but no one could beat me at head-to-head play, either. I was extremely sad when they removed the game at the beginning of my sophomore year. For that game alone, Tron holds a special place of nostalgia in my heart.
And, then, there's Jeff Bridges. Between Harrison Ford and Mark Hamill, Bridges had a lot of competition back when I was 12, but I noticed him, which is saying a lot. I noticed him more with Starman in 1984, but it was Tucker: The Man and His Dream that really convinced me of how great an actor he is. I spent my 20s telling people that he was the most underrated actor in Hollywood, and I wasn't wrong. It's great that he's now getting the recognition that he's deserved for so long. The fact that he has been so instrumental in the return of Tron says a lot both for whom he is and the film. The legacy of Tron.
My boys were immediately excited when they heard there was going to be a sequel (to the original), and the initial trailers for it sent them both into a frenzy of excitement over it. It's hard to fault them for that. The trailers were nearly as visually stunning as the movie. And it was. Visually stunning. The film is worth seeing just as a visual masterpiece, and it was... well, it was spectacular in 3D. It's true that the plot is a bit more contrived and, therefore, weaker than the plot for the original, but, again, the story is really only there as a vehicle to display the digital landscape they've created. I will say, though, that it's only upon reflection that the holes in the story become apparent. Bridges' talent is enough to make everything believable, and Garrett Hedlund, who plays Flynn's son, is more than adequate in supporting him. Truthfully, the film is dazzling enough just on its own that it's hard to contemplate any weaknesses while watching it. At least on the big screen.
A new Tron trilogy is supposedly in the works. At any rate, there should be a Disney television series next year and, at least, one movie sequel. Assuming that Bridges is now out of the equation (although I don't know that I believe that he's gone for good), I hope they actually write a really compelling story. It would be a shame for this to become another fiasco like The Matrix. It could. There is some promise, though, in that Disney is planning ahead on this instead of just having the "oh, this made buckets of money, let's make another" reaction. I have to say that I'm very curious to see where Tron takes us next. I only wish it could take us there on our very own light cycles.
end of line
It doesn't always take great writing to make a great film. Of course, I'm sure there are many out there that would argue that Tron is not a great film. I don't feel like debating the definition of greatness, at the moment, though, so I'm just going to say that based upon it's cultural impact and cult status, it's a great film. After all, how many movies get an actual sequel after almost 30 years. Not a re-boot. Not a re-make. An honest to goodness sequel. It's almost a singular achievement (it may be a singular achievement, for all I know).
Tron is the movie that opened the door to computer generated special effects. In fact, John Lasseter has said that without Tron there would have been no Toy Story as it was Tron that opened his eyes to the potential of computer animation. Despite that, Tron contains far less computer generated material than most people might suspect, but what was there was completely new, much of which was never used again due to the costs involved. Interestingly enough, Tron was not even nominated for a special effects Oscar possibly because of the use of computers, which was considered "cheating" by many in the Academy, at the time.
The story of Tron is fairly straightforward and ironically appropriate for Disney. The conflict revolves around a corporation (Encom) taking advantage of the little guy (Kevin Flynn) by stealing his work and the little guy trying to prove the work is actually his. Even at 12, when the movie came out, I knew that the story was just the vehicle to get Flynn into the "digital" world of the computer so they could show off their stuff. Still, it's a solid plot even if it's not original. We still seem to be having issues with that aspect of corporate greed in America, so I can't say it's not a story that needs to be told anymore. They may have done better to have centered Tron: Legacy on that same type of story since it opens with those same overtones, but Disney isn't brave enough to do that story again, or, perhaps, realizes it's a message that strikes at the heart of their business model, so they abandon it as soon as the younger Flynn enters The Grid.
There is, however, one bit of story genius that I was struck with at the time, and it has always stayed with me. This one thing made the movie for me, made it great in my mind, as it completely fascinated me at 12. I thought it was SO cool, and, yet, most people miss it entirely (along with the significance of it within the confines of the story), and some have even argued that it didn't happen that way at all. The key to the weight of the story of Tron is getting Flynn into the digital world himself. Flynn is our connection, the eyes that allow us to see this digital world as real. But they have to get him inside the computer. Utilizing another emerging technology (lasers), they have him zapped by a laser that is being developed as a quantum teleportation device. Early in the movie, we get to witness this laser being tested on an orange. The process only takes a few seconds. Zap target with laser. Digitize target. Reintegrate target. The implication, then, is that Flynn's sojourn in the digital world happens within this span of a few seconds. [They support this idea in the sequel by quantifying the time discrepancy, although I'm not remembering the ratio, right off the top of my head.] It was a fabulous notion.
Still, it took time for Tron to really grow on me. And repeated exposure to the video games. There was, of course, the Tron arcade game, which made more money than the movie. We owned it for our Atari. Although I liked the game, it was never one of my favorites. However, Discs of Tron... that one, I loved. It was more than just a joystick game. None of my friends liked it because it was "too hard," and, indeed, it was one of the most complex games around. For years. But I loved it. Except for one thing, it wasn't just a quarter to play it. I don't remember what the actual cost was, but I remember being constantly put off by the fact that it cost so much. However, when I was in college, they put a Discs of Tron in the student center (at the one quarter/play cost) during my freshman year, and I ruled that game. Literally. Not only did I have the high score, but no one could beat me at head-to-head play, either. I was extremely sad when they removed the game at the beginning of my sophomore year. For that game alone, Tron holds a special place of nostalgia in my heart.
And, then, there's Jeff Bridges. Between Harrison Ford and Mark Hamill, Bridges had a lot of competition back when I was 12, but I noticed him, which is saying a lot. I noticed him more with Starman in 1984, but it was Tucker: The Man and His Dream that really convinced me of how great an actor he is. I spent my 20s telling people that he was the most underrated actor in Hollywood, and I wasn't wrong. It's great that he's now getting the recognition that he's deserved for so long. The fact that he has been so instrumental in the return of Tron says a lot both for whom he is and the film. The legacy of Tron.
My boys were immediately excited when they heard there was going to be a sequel (to the original), and the initial trailers for it sent them both into a frenzy of excitement over it. It's hard to fault them for that. The trailers were nearly as visually stunning as the movie. And it was. Visually stunning. The film is worth seeing just as a visual masterpiece, and it was... well, it was spectacular in 3D. It's true that the plot is a bit more contrived and, therefore, weaker than the plot for the original, but, again, the story is really only there as a vehicle to display the digital landscape they've created. I will say, though, that it's only upon reflection that the holes in the story become apparent. Bridges' talent is enough to make everything believable, and Garrett Hedlund, who plays Flynn's son, is more than adequate in supporting him. Truthfully, the film is dazzling enough just on its own that it's hard to contemplate any weaknesses while watching it. At least on the big screen.
A new Tron trilogy is supposedly in the works. At any rate, there should be a Disney television series next year and, at least, one movie sequel. Assuming that Bridges is now out of the equation (although I don't know that I believe that he's gone for good), I hope they actually write a really compelling story. It would be a shame for this to become another fiasco like The Matrix. It could. There is some promise, though, in that Disney is planning ahead on this instead of just having the "oh, this made buckets of money, let's make another" reaction. I have to say that I'm very curious to see where Tron takes us next. I only wish it could take us there on our very own light cycles.
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