Showing posts with label CIA. Show all posts
Showing posts with label CIA. Show all posts

Tuesday, February 14, 2017

Clone Wars -- "Front Runners" (Ep. 5.2)

-- To seek something is to believe in its possibility.


[Remember, you can sign up to join the Clone Wars Project at any time by clicking this link.]


What I'm finding myself wondering as I'm watching this story arc is whether Saw Gerrera, as we saw him in Rogue One, ever knew that Darth Vader was Anakin Skywalker, one of the Jedi who trained him as a rebel. My understanding is that Saw goes on to be in Rebels, but I'm not that far into Rebels, yet, so I don't know.

The small force on Onderon has quickly become competent enough that the Jedi head back to Coruscant, leaving only Ahsoka to supervise the band of rebels fighting against the puppet government installed by Dooku and the Separatists. I'm sure the intention here is to mimic the way the CIA has helped to equip and train rebel groups over the last few decades. Ahsoka is there as an adviser, not as a participant. She can watch and defend, but she's not supposed to actively engage in the conflict.

This, of course, causes conflict for her because of her latent feelings for Lux.

All of that said, here's some outside info that you guys might find interesting (or some inside info, depending on how you look at it):
Saw and Steela were created by George Lucas, and this story line was his. It's considered one of the most important story arcs in the entire Clone Wars series, because it lays the foundation for the Rebellion and shows where and how it forms. This is where it all started. After digging up that bit of esoterica, I wonder even more about the question I started this post with. The whole thing becomes, well, rather ironic.

Friday, October 23, 2015

Bridge of Spies (a movie review post)

In some ways, there's nothing much to say about Bridge of Spies. I mean, it's Spielberg, and we've all come to accept a particular quality about a Spielberg movie, and I don't just mean its "goodness" quality. Spielberg movies have a certain finish to them that no one else can replicate and, so, this movie is a Spielberg movie and is everything you've come to expect from one.

Also, it's Tom Hanks, and Hanks isn't stretching himself beyond being Hanks in this one. Of course, as with Spielberg, that comes with a particular level of quality, which means he's excellent as James Donovan. Or he's excellent at being Hanks as Donovan. Let's just say he didn't push himself into some other mold as he did in Saving Mr. Banks and Cast Away.

Mark Rylance, though, is great. Maybe it's that I'm not really familiar with him as an actor, but he is great in his role as Rudolf Abel.

Of course, the main issue with judging the acting is that there is nothing to compare these roles to. I mean, there is no model of behavior to compare Hanks' portrayal of Donovan against, not like there was with his portrayal of Walt Disney or Day-Lewis' portrayal of Lincoln. In that, we have to take the characters as they appear on screen, which, maybe, is why Hanks is ultimately just Hanks. He's not trying to be a particular James Donovan, just a Hanks James Donovan.

All of which is to say that this is a finely acted movie with high production values, exactly what you'd expect. And the history seems to be pretty spot on, which is something I find important.

And I really enjoyed it. It's a good spy movie, much in the vein of the two George Smiley BBC series with Alec Guiness, especially the section where the CIA sends Donovan into East Germany, a man with no "spy training" -- he's just a lawyer -- and tells him to just feel the situation out and figure out what to do.

I don't know that it's actually an Oscar-level movie, neither the movie itself nor Hanks, but it's good. Really good. If you don't know anything about the time period, it's definitely worth seeing.

Thursday, September 5, 2013

A Good Day For This Movie To Die Hard

Despite the bad reviews, I figured I should probably see A Good Day to Die Hard since I've seen all of the other Die Hard movies and liked at least one of them. Okay, maybe two of them. However, I went in with low expectations. This is the series in which the protagonist survives the explosion of a boat by jumping into the water next to the boat. Because, you know, being in the water totally protects you from explosions in the water. So, not only do we have that, but this one, the 5th (and I'd totally lost track, at this point, that this was the 5th one), was actually getting pretty horrible reviews.

It seems I did not lower my expectations far enough. Good Day fails at pretty much every level of story telling and movie making. Well, except for the explosions. It has plenty of those, which, in the Michael Bay theory of movie making, is all you need to make a good movie. I have to suppose John Moore and Skip Woods (the director and writer, respectively) are Bay disciples.

The first real mistake the movie makes is having the movie open with McClane's son instead of with McClane himself. It's Die Hard; we're here to see John McClane, not junior. To make it worse, they just throw the audience into the middle of a situation for which there is no context. This is one of the reasons I hate that whole "start in the middle of the action" "rule." They definitely did that with this movie. However, not knowing anything about the characters or the situation, there is no way real way to know whom we should be caring about, so we don't really care about anyone. Of course, this all ends, as we come to find out, with John Jr. (Jack) in a Russian prison. And, as my wife said, "What? I didn't even know he had a son."

[As a total aside, the plot arc includes the exposition for a reason. When you skip that part so that you can "start in the middle of the action," you skip the part where the audience gains empathy for the protagonist and comes to care for him or her. Without an exposition, you do not have a complete story, and that's just bad writing.]

The issue here is that there is an expectation that we will care about Jack because John cares about Jack. Except we don't have any context, really, for John caring about Jack since he's barely mentioned or seen in the other movies. Conveniently enough, John has suddenly chosen this moment to care about Jack, whom he has not spoken to in years, and has had one of his old cop buddies track Jack down for him just at the time that Jack is arrested and thrown into a Russian prison. Of course, there is no good reason why McClane's cop friend should be able to find out that undercover CIA agent Jack McClane has been thrown into a top Russian prison. Especially within what seems to be hours of it happening. Not that McClane even knows that his son is CIA.

Being John McClane, he just jumps on a plane to Russia with some vague expectation that he will be able to connect with his son when he gets there. His son that is in a top, possibly top secret, Russian prison. And, of course, without planning it, he happens to arrive on the day that his son is going to appear in Russian court as a witness against the guy that Jack is supposed to be saving. And, also of course, he stumbles into the middle of a prison break/abduction of the guy that Jack is supposed to be saving (and also testifying against).

This is where we expect, I guess, John McClane to become "yippee-ki-yay" John instead of old, tired John that we find at the beginning of the movie. But we don't get that. No, what we get is John chasing his son around during the middle of a fire fight trying to talk to him about how sorry he is that he wasn't there for him when he was a kid. I think it was supposed to be funny. I think. But it didn't even rise to the level of ludicrous as John meanders through the bullets and explosions and, eventually, when his son takes off in a vehicle without him, steals a truck to follow his son while yelling, "I'm not through talking to you!"

And through all of this we have been given no real reason as to why this guy Jack needs to save is so important other than that the CIA want him and that some muckety-muck Russian wants him dead. Or abducted. And the guy's daughter is involved, except we're not supposed to know that, but as soon as the dude tells McClane that he has a daughter, I knew it was his daughter that was the woman in the group trying to capture and/or kill the dude. And also of course no one turns out to be on the sides they're presented to be on except McClane, the sadist bad guy, and the dead people.

Possibly the worst bit, which is saying a lot considering how terribly the movie began, is when Jack overhears John telling the Russian dude about how bad a parent he was and how bad he feels about it and how all he wants to do is make everything right with Jack. But, since, Jack hears John saying this, we are spared any action or work on the part of John to repair his relationship with his son, because his son, now, understands that his dad worked all the time because of how much he loved Jack. And, then, of course, they bond over killing the bad guys and everything is okay.

I'm not making it out to be as bad as it really is. It was bad enough that, before the hour mark, my wife decided that she was through with the movie. I'm not actually sure why I finished watching it other than the fact that I have a hard time stopping something once I've started it no matter how bad it is. That this movie was bad wasn't even the worst part about it. It just felt completely inauthentic. McClane's actions didn't feel authentic (Who, really, just jumps in a plane and flies to Russia with the vague plan of getting in to see someone in a Russian prison? John was a cop; he, theoretically, knows how this stuff works and it's beyond far-fetched that he, even being John McClane, would just hop in a plane without contacting the State Department or something). The fact that Jack refers to his father as "McClane" didn't feel authentic (Seriously? "Damn you, McClane" is the best they could come up with for Jack to say? I buy him calling his father "John" but the whole "McClane was a stretch the rubber band couldn't take). The whole conflict of the movie involving Russia and nukes didn't feel authentic. It's not the 80s anymore.

So, yeah, give me more of escaping explosions by jumping into the water next to the boat that's exploding. At least that was just a brief moment of stupidity unlike the stupidity that was this movie from beginning to end. And that doesn't even cover how dumb the title is, because, if you're going to use the phrase "a good day to die," you need to actually have it be relevant to the movie, but no... no relation at all. Just a cool title. But, then, a cool title doesn't make a cool movie.

Tuesday, April 30, 2013

How To Be... a Writer (an IWSG post)

"Write what you know."
How long has that phrase been going around? Forever? Close enough, right?

Some people say that's bad advice, but writing about things you know nothing about is a sure way to end up with bad writing. For instance, it's clear that George R. R. Martin writes about a lot of stuff he has no clue about, which is fine for other people that have no clue about it, but, when you get to someone who does have a clue, the writing comes off as, well, stupid. Like the whole ravens as couriers thing. That's just dumb. Clearly, his thought process was, "That would be cool," but ravens aren't that kind of bird. They don't work like homing pigeons. And, sure, you can say, "Well,  in his world they are that kind of bird," which is fine, but, then, why call them "ravens"? [And, yeah, I'm picking on Martin because he can take it (he's mega-rich), but I strongly object to doing something in your writing just because it's cool if it's also stupid and/or wrong (like the Emperor going down into the arena at the end of Gladiator: That was stupid and historically inaccurate).]

My advice is to always write what you know, if for nothing else, so that you don't come off looking stupid.

Here's the good news, though, it's easier, right now, to be a writer than ever before in history. Even just 20 years ago, doing the research you would need to do to write anything could be a laborious and time consuming prospect, not to mention that, in some cases, travel might be required. I mean, if you want the setting of your story to be Paris or Egypt, it might be a good thing to know about those places, right? That's part of why authors so desperately needed advances. Sometimes, delivering the product required money to do the research. But not anymore...

Today... well, today, you can know anything. Seriously. But, wait! There's more! Today, you can know anything without ever leaving your home! How amazing is that? And that... That was the whole point of my "a-to-z" theme this year.

If you want your protagonist in your shiny, new novel to be a brain surgeon, you can do that. You can find out everything you need to know about it without having to actually find a brain surgeon to tell you. If you want your main character to work for the CIA, you can do that, too. If your character discovers ancient ruins, you can have all the info at hand that you need to present that in a realistic way. Even if it's unidentified bones. If you're writing sci-fi, you have, at the touch of your fingers, all of the latest information from genetic engineering to warp technology. Or, if you're writing historical fiction and you want to have knights in shining armor, you'll know not to set it during the First Crusade or include King Arthur.

Just as a personal example, when I was writing The House on the Corner, I frequently used Google Earth to cruise around Shreveport to remind myself of details about locations that I needed for the story, even things that didn't necessarily get stated explicitly in the book (like the name of the diner they have breakfast at). You can make any place as real as being there that way. It's really rather amazing.

Being a writer has never (NEVER) been easier.

Not only is virtually any piece of information you might need to know a few key strokes away, but there is no longer the need to wait at the gates of the Giants anymore. Those giants aren't so big after all. In fact, the publishing industry is more akin to the wizard of Oz. No, not the book, the dude. That dude behind the curtain that's acting all scary and powerful, but, you know, he's just a dude, and the thing that's been between you and publishing your book is just a curtain.

It's just a curtain! There's no magic. No gate keeper. No special power or insight. All you have to do is pull back the curtain and step through. Wait, maybe, that is magic!

It's the magic of the Internet.

If you're writing fiction, there are no more excuses. You can do it all. Wait, let me say that again. You can do it all. Oh, wait, one more time. You can do it all. You can do it all! (yeah, so I lied; that was twice)

Really, the only thing standing between you and being a writer is, well, yourself. Which is not to say that you can just throw some crap onto some paper and be done with it (although there are certainly plenty of people that do that), but, if you work at it, if you practice, if you read, if you read a lot, and you practice some more, writing that is, if you practice writing, and you practice writing a lot, you can be a writer. All of the information you could ever need is at your disposal, be it about monsters or being the voice of god.

So... just... get out there and do it. Work on it. Be it.

[This post has been brought to you by Alex Cavanaugh's IWSG.]

Monday, April 15, 2013

How To Be... a Ninja!

This post started out as my "A" post. No, really, it did, because I was going to do "assassin." However, everything I was looking up about assassins kept leading back to ninja, and who ever says, "I want to grow up to be an assassin"? No one I ever knew. No, everyone said either, "I want to be a ninja," or, "I want to be a ninja assassin." I think assassin is more of a subheading under a lot of other careers these days, anyway, meaning that you get trained to be something else, first, like, say, a sharpshooter in the military or a spy or, well, something and, then, end up using those skills to kill people.

Interesting fact: the term "assassin" actually has Middle Eastern origins. The Order of Assassins, founded by Hassan-i Sabbah, dates back to just before the First Crusade.

But what about the ninja?
I don't want to get into an actual history lesson, here, so, to put it simply, the ninja--or shinobi, as they were called back in the 1400's--were a reaction to the samurai during a period of great unrest in Japan. The samurai were bound by strict codes of honor and combat and weren't free to... take care of certain types of business. The ninja (shinobi) came about as a result. They had no such codes and developed as covert agents using more unorthodox means: espionage, sabotage, assassination. A samurai would never assassinate anyone. Contrary to popular opinion, the ninja were not strong in direct combat skills, generally speaking, and confrontation of that sort was only a last resort. In short, the ninja had no honor and were outcasts from the rest of Japanese society.

So the first thing you need in order to be a successful ninja is a questionable moral compass. You have to be willing to, well, kill people... behind their backs, so to speak. Sneak and break into places. Steal. Spy. Wait... this is sounding kind of familiar...

You need to learn the art of silence. One source I found said simply, "Practice walking quietly." In a broader sense, you can't go around telling people you're a ninja. I actually had a friend in high school who bought himself a "ninja suit" and told people he was a ninja. That's how you know when someone's not. But, as to being quiet, as a ninja, you may need to stayed concealed for days at a time, so silence is a must.

You have to learn how to think ahead. Plan your escapes in advance. The ninja have been referred to as ghosts, and this is why. A successful mission can rely on a planned escape route. And make sure you have more than one planned.

Be a master of your whole self. It's no picnic keeping concealed for days at a time, so you have to be a master of your body. Also, remember that no one should know you're a ninja, so you can't go showing off, which may mean walking away from a fight in disgrace rather than demonstrating your skills and kicking some ass. See, a samurai would never walk away.

As for the killing, you have to be able to kill people in secret. Knowing about poisons is a strong skill set for a ninja. What each poison does for whatever effect you're going for. Should it be painful? Should it look natural? Should it scare other people? Long distance ways of killing are also important, so things like the bow and arrow or the blow dart (or, in today's world, a sniper rifle). Sometimes, killing someone would mean hiding for days in a toilet, so, well, be prepared for anything.

You know, all of these things kind of sound like being a CIA agent, so, maybe, that's the best way to be a modern ninja.
Well, that or joining Alex's ninja army. Yeah, that one sounds a lot safer. And much less likely to have you hiding in sewage for three days. So that's my advice; drop by and see Alex and see if he has any spare pajamas for you.