All the background here is the same as it was in my last flashback post so, rather than go through all of that again, just click the link to check it out.
Which brings us to last year's theme: How To Be...
You can go back and read the intro post, or you can go off of this summation: With the Internet, we can be whatever we want to be. Or, at least, we can find out how to be whatever we want to be. Or, more specifically, as a writer, I can find out how any of my characters can be whatever I want them to be, and I never have to leave my house to find those things out. Pretty amazing, don't you think.
And, yeah, I'm pretty sure last year's theme was my wife's idea, too, although I didn't seem to mention that in the intro post. Oh, well, I'm sure it's there somewhere.
So here's the A to Z of "How To Be..."! Remember, you can still leave comments. The posts won't bite. Probably. Okay, well, one of them might smash you, but, other than that, you're probably safe.
How To Be...
an Archaeologist
a Brain Surgeon
a master Chef
a Demolition Expert
an Electrical Engineer
a Fighter Pilot
a Genetic Engineer
a Human Cannonball
an Incredible Hulk
a Juggler (this post contains a juggling lesson from our very own A-to-Z founder, Arlee Bird)
a Knight
a Lumberjack
a superModel
a Ninja (the favorite post of Alex Cavanaugh)
an Ornithologist
a Paleontologist
Q (you just have to read this one to understand)
a Race Car Driver
a Super Spy (this is the one that explains how the "How To Be" idea came about)
a Translator
an Umpire
a Ventriloquist
a Werewolf (my number one most viewed post of all time... by a lot)
an X-ray Technician
a Yodeler
a Zen Master
After the series was over, I summed it up with a post about what the series had really been about:
How To Be... a Writer
Based on the popularity of the werewolf piece, I followed it up about six months later with
How To Be... a Vampire
Surprisingly, that post has not really proven to be all that popular. The werewolf post continues to get dozens of views each week. Sometimes, the Internet is weird.
About writing. And reading. And being published. Or not published. On working on being published. Tangents into the pop culture world to come. Especially about movies. And comic books. And movies from comic books.
Showing posts with label ninja. Show all posts
Showing posts with label ninja. Show all posts
Saturday, April 26, 2014
A to Z Flashback: 2013 -- How To Be...
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Tuesday, July 30, 2013
The Wolverine and a Bowl of Pop Culture
Does everyone have a bowl? Yes, you have to bring your own; I just don't have enough. And a spoon, too. No chopsticks, because we don't want to leave them standing upright in our pop culture, right? It's bad luck. Evidently. Anyway, get your bowls and your spoons, and pour yourself a heaping bowl of pop culture. But no milk; Wolvie doesn't like it.
I wanted very badly to not want to go see The Wolverine in the theater. Why pay for another movie I was just going to be disappointed in, right? I mean, this year has been particularly good for disappointing movies. And that doesn't even take into account the other Wolverine movie, one of the worst super hero movies made so far (and all because of the ending). [It's amazing how a botched ending can ruin an otherwise decent movie.] But Wolverine has been in my top three favorite heroes since... oh, well, a long time, and Hugh Jackman just nails that role, so I couldn't convince myself to wait. I'm actually glad that I didn't; some times, it's good to go into something with, basically, no expectations.
As it turned out, The Wolverine was much better than I expected it to be, and I actually enjoyed most of it. It has its issues, but, at least, they weren't really bad story-telling issues. The story, amazingly enough, was pretty solid and managed to not go off the cliff that the origin movie did. Of course, the story is only "pretty solid" if you look at it within the context of the X-Men movies. This movie has nothing to do with the comics other than that they pull some familiar characters from the Wolverine mythos to use in the movie. If you were hoping for anything resembling an adaptation of the Frank Miller/Chris Claremont Wolverine mini-series from the early '80s, you're not going to find that here. Okay, you'll get something vaguely resembling it. Very vaguely. He does fight some Hand ninjas. Except their not called that. So we're back to that "vaguely" again.
The thing to know about The Wolverine is that it's not about what it's about it. Within the context of the X-Men movies, the story is here to bridge the gap between X-Men: The Last Stand and the forthcoming X-Men: Days of Future Past and deal with the ramifications of how Last Stand ended. Basically, it's to get Logan to let go of the death of Jean and his part in it. With that goal in mind, The Wolverine actually accomplished its purpose and in a way that made sense. The micro-plot of just this one movie wasn't too bad either, even if it did have more than its share of "what the heck?" moments.
Spoiler alert:
The biggest issue with the movie is the sleight-of-hand they play with Logan's healing power. The dying old guy wants Logan's ability, and the best the writers could come up with is that the old dude is going to "steal" it. Not duplicate it, steal it. Which sounds like they're going to do some kind of thing like when Rogue absorbs other mutants' powers, but, no, the old guy is just going to drill into Logan's bone marrow and transfer the power to himself, which doesn't make any sense, but I'll give it a pass on the handwavium principle. Except that they also "suppress" his healing power using a little "Matrix" bug that gets on Wolvie's heart, and they don't explain that, either, especially after making it seem as if this is some other mutant thing before we find out it's a device. Really, you can only get a pass on one of these things in the movie. The deal with the tiny robot is that they want Wolverine to rip his own heart out to get rid of the thing, so I can see that they're going for the "cool factor" with that, but, then, they don't show it, so they lose out on that, anyway. And it leaves all kinds of questions: does the little robot bug suppress all mutant abilities or just Logan's? Or just Logan's healing factor? It's hard to tell, because he really doesn't use any of his heightened senses in the movie at all, so we don't know if he still has those or not. Of course, there's also the argument that Logan's healing power should have just expelled the little robot bug to begin with, but the movie Wolverine isn't quite as powerful as the comic book Wolverine.
And neither is adamantium, evidently, because we again have a "bullet piercing adamantium" situation in that the old guy cuts off Wolverine's claws to get at his bone marrow. It's slightly more believable than the bullet being fired into Logan's head but not by much.
At any rate, those things are just issues with story points not the story itself, and we have to deal with those all the time. Like people surviving explosions by jumping into water or standing behind a wall or whatever. So, whereas there are some... stupid? silly? okay, stupid... things within the story, the plot of The Wolverine holds up both on the level of there being a villain intent upon stealing Logan's healing powers and as a vehicle for Logan to get over have killed Jean.
Having said all of that, The Wolverine is not a movie you have to see in the theater. It's not like Pacific Rim or Man of Steel (although I think it's a better movie than both of those) that really need to be seen on the big screen to get the full effect of the scope of the action. You can just as easily wait for the DVD for this one, and, honestly, I doubt there's anything necessary in this movie for the overall X-Men story line. If you like Wolverine, it's probably worth seeing it, but you're not going to feel like you missed anything if you give this one a pass on the way to Days of Future Past.
I wanted very badly to not want to go see The Wolverine in the theater. Why pay for another movie I was just going to be disappointed in, right? I mean, this year has been particularly good for disappointing movies. And that doesn't even take into account the other Wolverine movie, one of the worst super hero movies made so far (and all because of the ending). [It's amazing how a botched ending can ruin an otherwise decent movie.] But Wolverine has been in my top three favorite heroes since... oh, well, a long time, and Hugh Jackman just nails that role, so I couldn't convince myself to wait. I'm actually glad that I didn't; some times, it's good to go into something with, basically, no expectations.
As it turned out, The Wolverine was much better than I expected it to be, and I actually enjoyed most of it. It has its issues, but, at least, they weren't really bad story-telling issues. The story, amazingly enough, was pretty solid and managed to not go off the cliff that the origin movie did. Of course, the story is only "pretty solid" if you look at it within the context of the X-Men movies. This movie has nothing to do with the comics other than that they pull some familiar characters from the Wolverine mythos to use in the movie. If you were hoping for anything resembling an adaptation of the Frank Miller/Chris Claremont Wolverine mini-series from the early '80s, you're not going to find that here. Okay, you'll get something vaguely resembling it. Very vaguely. He does fight some Hand ninjas. Except their not called that. So we're back to that "vaguely" again.
The thing to know about The Wolverine is that it's not about what it's about it. Within the context of the X-Men movies, the story is here to bridge the gap between X-Men: The Last Stand and the forthcoming X-Men: Days of Future Past and deal with the ramifications of how Last Stand ended. Basically, it's to get Logan to let go of the death of Jean and his part in it. With that goal in mind, The Wolverine actually accomplished its purpose and in a way that made sense. The micro-plot of just this one movie wasn't too bad either, even if it did have more than its share of "what the heck?" moments.
Spoiler alert:
The biggest issue with the movie is the sleight-of-hand they play with Logan's healing power. The dying old guy wants Logan's ability, and the best the writers could come up with is that the old dude is going to "steal" it. Not duplicate it, steal it. Which sounds like they're going to do some kind of thing like when Rogue absorbs other mutants' powers, but, no, the old guy is just going to drill into Logan's bone marrow and transfer the power to himself, which doesn't make any sense, but I'll give it a pass on the handwavium principle. Except that they also "suppress" his healing power using a little "Matrix" bug that gets on Wolvie's heart, and they don't explain that, either, especially after making it seem as if this is some other mutant thing before we find out it's a device. Really, you can only get a pass on one of these things in the movie. The deal with the tiny robot is that they want Wolverine to rip his own heart out to get rid of the thing, so I can see that they're going for the "cool factor" with that, but, then, they don't show it, so they lose out on that, anyway. And it leaves all kinds of questions: does the little robot bug suppress all mutant abilities or just Logan's? Or just Logan's healing factor? It's hard to tell, because he really doesn't use any of his heightened senses in the movie at all, so we don't know if he still has those or not. Of course, there's also the argument that Logan's healing power should have just expelled the little robot bug to begin with, but the movie Wolverine isn't quite as powerful as the comic book Wolverine.
And neither is adamantium, evidently, because we again have a "bullet piercing adamantium" situation in that the old guy cuts off Wolverine's claws to get at his bone marrow. It's slightly more believable than the bullet being fired into Logan's head but not by much.
At any rate, those things are just issues with story points not the story itself, and we have to deal with those all the time. Like people surviving explosions by jumping into water or standing behind a wall or whatever. So, whereas there are some... stupid? silly? okay, stupid... things within the story, the plot of The Wolverine holds up both on the level of there being a villain intent upon stealing Logan's healing powers and as a vehicle for Logan to get over have killed Jean.
Having said all of that, The Wolverine is not a movie you have to see in the theater. It's not like Pacific Rim or Man of Steel (although I think it's a better movie than both of those) that really need to be seen on the big screen to get the full effect of the scope of the action. You can just as easily wait for the DVD for this one, and, honestly, I doubt there's anything necessary in this movie for the overall X-Men story line. If you like Wolverine, it's probably worth seeing it, but you're not going to feel like you missed anything if you give this one a pass on the way to Days of Future Past.
Tuesday, April 23, 2013
How To Be... an Umpire
One thing I've learned about softball this year and, by extension, baseball is that I don't know much about softball. For instance, did you know that you can steal first base? Seriously. I looked it up to make sure it was a baseball rule, too, and it is. Of course, they're all on about how it's not stealing, because you can't steal first base, but it totally is. It's like, you know when you doze off when you're not supposed to and someone accuses you of being asleep, and you say, "No, I was just resting my eyes. I wasn't really asleep." You're not fooling anyone but yourself, right? Well, this is the same way.
On a third strike, if the catcher doesn't catch or drops the ball, and if there is no one on first, the batter may run to first base. As long as he doesn't get out going to first, he's not counted out from striking out, either, and he stays on first. That sounds like a steal to me.
I didn't know anything about this rule. At all. Why? Because I've never seen it happen in professional baseball. The catcher never drops the ball. Granted, I don't watch a lot of baseball, but still...
However, in my daughter's softball league, the catchers are always dropping the ball, so stealing to first base is actually a strategy they use to get people on the bases. Which is kind of like, "What the heck?" But, hey, it's a rule!
The first time my wife and I saw it happening, though, we didn't know "what the heck" was going on. Or the second time. Some of the girls didn't know what was going on either, because, suddenly, you have one coach yelling "Run! Run!" and the other coach yelling "Tag her! Tag her!" and, often, it results in a bunch of girls all standing around home plate with no clue as to what's happening. It's kind of amusing.
Weird things like that happen all the time. Like, in a recent game, one of our girls got called out because she didn't slide into home. She was not the only girl to not slide into home, so it didn't really make much sense to me. Or to the coaches, who also had to ask what was going on, but, evidently, whatever reasoning the ump gave them was enough, because they didn't argue.
These are good examples of why I will never be an umpire. I don't know the rules. Nor do I really care to. Not to that extent, anyway.
Knowing the rules is first of two basic components to being an umpire; the other is impartiality. Which is not as easy as it sounds.
So what do you need to do to be an umpire?
Well, if you just want to be a local umpire of some sort, that's not too hard. Mostly, you just need to know the rules and be able to pass whatever test they want you to take to show that you know the rules.
If you want to be a real umpire, though... well, that's another story entirely. Remember all the way back to when I was talking about brain surgery and how long it takes to be one in the USA? 15 years of schooling and all of that? Well, if you want to be an umpire in Major League Baseball, you're looking at up to 10 years of training. That's as long as it takes to be a brain surgeon in some other countries.
Seriously.
I'm assuming most of that time is spent beating out of you any love you have for any particular teams and instilling a love for the game in its pure form.
First, you have to go to special umpire school. No, really, there are two of them authorized by the MLB, and you have to make it through one of them to even have a shot at an MLB position. Also, there are special Umpire Camps that are highly recommended.
See, this is getting way too complicated already.
[I can see all the umpires, now: "This one time, at umpire camp..."]
After umpire school, you have to go to the Professional Baseball Umpires Corporation evaluation course. The catch here is that only the top students from the schools are sent on to the evaluation course and being sent from one of the schools is the only way in. [Unless you're a ninja or the Hulk.] If you pass the evaluation, it's possible to be offered a job umping in Minor League Baseball. Then you begin your slow rise up to the majors. If you're good enough. But, you know, it's probably worth it. An umpire in major league baseball does pull a six-figure salary plus expenses.
Darn. I can be impartial! Maybe I should have gone to umpire school!
On a third strike, if the catcher doesn't catch or drops the ball, and if there is no one on first, the batter may run to first base. As long as he doesn't get out going to first, he's not counted out from striking out, either, and he stays on first. That sounds like a steal to me.
I didn't know anything about this rule. At all. Why? Because I've never seen it happen in professional baseball. The catcher never drops the ball. Granted, I don't watch a lot of baseball, but still...
However, in my daughter's softball league, the catchers are always dropping the ball, so stealing to first base is actually a strategy they use to get people on the bases. Which is kind of like, "What the heck?" But, hey, it's a rule!
The first time my wife and I saw it happening, though, we didn't know "what the heck" was going on. Or the second time. Some of the girls didn't know what was going on either, because, suddenly, you have one coach yelling "Run! Run!" and the other coach yelling "Tag her! Tag her!" and, often, it results in a bunch of girls all standing around home plate with no clue as to what's happening. It's kind of amusing.
Weird things like that happen all the time. Like, in a recent game, one of our girls got called out because she didn't slide into home. She was not the only girl to not slide into home, so it didn't really make much sense to me. Or to the coaches, who also had to ask what was going on, but, evidently, whatever reasoning the ump gave them was enough, because they didn't argue.
These are good examples of why I will never be an umpire. I don't know the rules. Nor do I really care to. Not to that extent, anyway.
Knowing the rules is first of two basic components to being an umpire; the other is impartiality. Which is not as easy as it sounds.
So what do you need to do to be an umpire?
Well, if you just want to be a local umpire of some sort, that's not too hard. Mostly, you just need to know the rules and be able to pass whatever test they want you to take to show that you know the rules.
If you want to be a real umpire, though... well, that's another story entirely. Remember all the way back to when I was talking about brain surgery and how long it takes to be one in the USA? 15 years of schooling and all of that? Well, if you want to be an umpire in Major League Baseball, you're looking at up to 10 years of training. That's as long as it takes to be a brain surgeon in some other countries.
Seriously.
I'm assuming most of that time is spent beating out of you any love you have for any particular teams and instilling a love for the game in its pure form.
First, you have to go to special umpire school. No, really, there are two of them authorized by the MLB, and you have to make it through one of them to even have a shot at an MLB position. Also, there are special Umpire Camps that are highly recommended.
See, this is getting way too complicated already.
[I can see all the umpires, now: "This one time, at umpire camp..."]
After umpire school, you have to go to the Professional Baseball Umpires Corporation evaluation course. The catch here is that only the top students from the schools are sent on to the evaluation course and being sent from one of the schools is the only way in. [Unless you're a ninja or the Hulk.] If you pass the evaluation, it's possible to be offered a job umping in Minor League Baseball. Then you begin your slow rise up to the majors. If you're good enough. But, you know, it's probably worth it. An umpire in major league baseball does pull a six-figure salary plus expenses.
Darn. I can be impartial! Maybe I should have gone to umpire school!
Monday, April 15, 2013
How To Be... a Ninja!
This post started out as my "A" post. No, really, it did, because I was going to do "assassin." However, everything I was looking up about assassins kept leading back to ninja, and who ever says, "I want to grow up to be an assassin"? No one I ever knew. No, everyone said either, "I want to be a ninja," or, "I want to be a ninja assassin." I think assassin is more of a subheading under a lot of other careers these days, anyway, meaning that you get trained to be something else, first, like, say, a sharpshooter in the military or a spy or, well, something and, then, end up using those skills to kill people.
Interesting fact: the term "assassin" actually has Middle Eastern origins. The Order of Assassins, founded by Hassan-i Sabbah, dates back to just before the First Crusade.
But what about the ninja?
I don't want to get into an actual history lesson, here, so, to put it simply, the ninja--or shinobi, as they were called back in the 1400's--were a reaction to the samurai during a period of great unrest in Japan. The samurai were bound by strict codes of honor and combat and weren't free to... take care of certain types of business. The ninja (shinobi) came about as a result. They had no such codes and developed as covert agents using more unorthodox means: espionage, sabotage, assassination. A samurai would never assassinate anyone. Contrary to popular opinion, the ninja were not strong in direct combat skills, generally speaking, and confrontation of that sort was only a last resort. In short, the ninja had no honor and were outcasts from the rest of Japanese society.
So the first thing you need in order to be a successful ninja is a questionable moral compass. You have to be willing to, well, kill people... behind their backs, so to speak. Sneak and break into places. Steal. Spy. Wait... this is sounding kind of familiar...
You need to learn the art of silence. One source I found said simply, "Practice walking quietly." In a broader sense, you can't go around telling people you're a ninja. I actually had a friend in high school who bought himself a "ninja suit" and told people he was a ninja. That's how you know when someone's not. But, as to being quiet, as a ninja, you may need to stayed concealed for days at a time, so silence is a must.
You have to learn how to think ahead. Plan your escapes in advance. The ninja have been referred to as ghosts, and this is why. A successful mission can rely on a planned escape route. And make sure you have more than one planned.
Be a master of your whole self. It's no picnic keeping concealed for days at a time, so you have to be a master of your body. Also, remember that no one should know you're a ninja, so you can't go showing off, which may mean walking away from a fight in disgrace rather than demonstrating your skills and kicking some ass. See, a samurai would never walk away.
As for the killing, you have to be able to kill people in secret. Knowing about poisons is a strong skill set for a ninja. What each poison does for whatever effect you're going for. Should it be painful? Should it look natural? Should it scare other people? Long distance ways of killing are also important, so things like the bow and arrow or the blow dart (or, in today's world, a sniper rifle). Sometimes, killing someone would mean hiding for days in a toilet, so, well, be prepared for anything.
You know, all of these things kind of sound like being a CIA agent, so, maybe, that's the best way to be a modern ninja.
Well, that or joining Alex's ninja army. Yeah, that one sounds a lot safer. And much less likely to have you hiding in sewage for three days. So that's my advice; drop by and see Alex and see if he has any spare pajamas for you.
Interesting fact: the term "assassin" actually has Middle Eastern origins. The Order of Assassins, founded by Hassan-i Sabbah, dates back to just before the First Crusade.
But what about the ninja?
I don't want to get into an actual history lesson, here, so, to put it simply, the ninja--or shinobi, as they were called back in the 1400's--were a reaction to the samurai during a period of great unrest in Japan. The samurai were bound by strict codes of honor and combat and weren't free to... take care of certain types of business. The ninja (shinobi) came about as a result. They had no such codes and developed as covert agents using more unorthodox means: espionage, sabotage, assassination. A samurai would never assassinate anyone. Contrary to popular opinion, the ninja were not strong in direct combat skills, generally speaking, and confrontation of that sort was only a last resort. In short, the ninja had no honor and were outcasts from the rest of Japanese society.
So the first thing you need in order to be a successful ninja is a questionable moral compass. You have to be willing to, well, kill people... behind their backs, so to speak. Sneak and break into places. Steal. Spy. Wait... this is sounding kind of familiar...
You need to learn the art of silence. One source I found said simply, "Practice walking quietly." In a broader sense, you can't go around telling people you're a ninja. I actually had a friend in high school who bought himself a "ninja suit" and told people he was a ninja. That's how you know when someone's not. But, as to being quiet, as a ninja, you may need to stayed concealed for days at a time, so silence is a must.
You have to learn how to think ahead. Plan your escapes in advance. The ninja have been referred to as ghosts, and this is why. A successful mission can rely on a planned escape route. And make sure you have more than one planned.
Be a master of your whole self. It's no picnic keeping concealed for days at a time, so you have to be a master of your body. Also, remember that no one should know you're a ninja, so you can't go showing off, which may mean walking away from a fight in disgrace rather than demonstrating your skills and kicking some ass. See, a samurai would never walk away.
As for the killing, you have to be able to kill people in secret. Knowing about poisons is a strong skill set for a ninja. What each poison does for whatever effect you're going for. Should it be painful? Should it look natural? Should it scare other people? Long distance ways of killing are also important, so things like the bow and arrow or the blow dart (or, in today's world, a sniper rifle). Sometimes, killing someone would mean hiding for days in a toilet, so, well, be prepared for anything.
You know, all of these things kind of sound like being a CIA agent, so, maybe, that's the best way to be a modern ninja.
Well, that or joining Alex's ninja army. Yeah, that one sounds a lot safer. And much less likely to have you hiding in sewage for three days. So that's my advice; drop by and see Alex and see if he has any spare pajamas for you.
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