Showing posts with label mutants. Show all posts
Showing posts with label mutants. Show all posts

Friday, October 19, 2018

But Is It Really Just "Stuff"?


We just had the one year anniversary of the devastating Tubbs fire here in Sonoma county. Of course, that wasn't the only fire happening at that time; it was just one of many. You can read my perspective of what happened here. Anyway...

One of the things that gets said a lot about the physical losses people suffered is that it was "just stuff." Stuff can be replaced. And, to some extent, all of that is true. I said something similar about my own stuff back around the time of the fire when I decided that all I needed was my writing paraphernalia (laptop, flash drive, notebooks) and my people (which includes animals). The rest was just stuff. And I still agree with that on the whole as evidenced by my efforts during the past year to get rid of a lot of my collectibles. [If you're interested in buying comic books and gaming stuff, let me know!]

But! But...

The Museums of Sonoma County is doing an exhibit, right now, of art "from the fire" in honor of the anniversary. One of the things said in one of the pieces was, essentially, "Yes, but it was our stuff." It included a list of the things lost in the fire that were actually irreplaceable. And I could go a lot of different directions with that including doubling down on the original "it's all just stuff" proclamation, but, instead, I'm going to go in just one direction:
It's not just "stuff;" it's memories.

As I mentioned, I'm working on selling off my old collectibles and some of that is just stuff. It's like a byproduct of earlier days when I worked in comic/gaming retail and stuff that accumulated because I was collecting something or... whatever. Just stuff. But some of that stuff that I'm going through is more than that. Some of the things have memories attached to them and, when I find something like that, it brings those memories bubbling back to the surface of my brain (which, now that I think of it, is a gross image; I may have to use it in a story some day). Some of those memories are things that in all probability I would never have thought of again if I hadn't come across the item associated with the memory.

For instance:
There was this game called Mage Knight that came out about 15 years ago. It's a miniature battle game I used to play... which was really all I remembered about it as I started pulling out boxes of surplus figures to sell off. But, then, I found one little box of figures that were set aside from all of the rest, particular figures: They were my army from a campaign I ran with a group of friends back when the game was new. I would never have remembered about that if I hadn't found that particular box, because the memory of it was tied to the army.

Going through a box of comics recently (and I have a LOT of comics), I came across some old X-Factor comics which included issues from "The Fall of the Mutants" story line and the issue with the death of Angel and the introduction of Apocalypse, and I was immediately taken back to when I first got those issues and read them and what it felt like when Angel died and the anticipation involved in waiting for each new issue. Things I haven't thought about in at least two decades, maybe longer, and only remembered because I had a piece of stuff in my hands.

And then there's the fact that one of the places I grew up (my grandparent's farm in East Texas (and my great-grandparent's, too, for that matter)) burned down in some wild fires in Texas several years ago. Those places are gone, and I can never take my kids there, now, to see them, and I don't have any clue as to the memories in my head that may have drifted away in a smokey haze because I know longer have a thing in existence to call it forth.

So, you know, sure, it's all just things. And some things are replaceable, but the cross-stitch owls I made for my grandmother when I was a teenager (which is actually in my garage because my mom sent it to me after my grandmother died) is not. And the rope art piece I made for my grandfather is also not replaceable, and that was still at the farm in East Texas when it burned.

And none of what I'm saying is in defense of having stuff, because I do believe that, as Americans in the US, we tend to have way too much stuff. I certainly have way too much stuff, which is why I've endeavored to lighten my stuff load, but, also, it's not my place to devalue someone else's stuff with the declaration to them that, "Well, it's just stuff." How am I to know what memories are tied up in that stuff? How am I to know what they permanently lost? What memories are gone forever and what things can't be passed down? What things are significant and what things are not?

I can't; that's how. So, if someone is devastated by the loss of their things, well, that's okay. They get to be devastated. And if someone else shrugs it off with "it was just stuff," that's okay, too. It's not for me to know or judge. But you know what I think you can do? You can listen to someone tell you about the things that were important to them that they will never see or have again. You can let them experience that memory by telling you about it. Maybe, that way, they can hold onto it just a bit longer. And, really, what are we without our memories?

Friday, November 14, 2014

Big Hero 6 (a movie review post)

Big Hero 6 is a movie that intrigues me on a lot of levels. It ought to have everything going for it.

It's based on a Marvel property (which I didn't even realize until I was seeing the movie (I can't say what gave it away (okay, I could, but that would be a spoiler))). That said, it's based on a Marvel property that I'm not actually familiar with so this is the rare adaptation (from a comic book) that I can see without having a picture in my mind of how it ought to be. Of course, I looked up the comic when I got home, and the path of adaptation they chose for this one is really interesting.

The comic is loosely set in the X-Men side of Marvel so has the full spectrum of mutants and all of that. The movie has removed everything that isn't technology based or transformed those things into something that is technology based. Basically, they made Big Hero fit into a slightly futuristic world in which people are still just people. And they did a really good job of it, too.

The movie does a great job with the exposition of the story. It's so typical of movies these days to just skip the exposition entirely, so I really appreciate it when a film takes the time to provide a foundation for the story they want to tell. Without having a way to check the timing on the movie, I'm going to guess the first half hour or so is all exposition. Let me re-say what I just said before: I like that!

Visually, the movie is incredible. Not just that it has great animation, but it has a great style. Actually, it looks a lot like The Incredibles, but that's not surprising considering that John Lasseter produced the movie.

Plus, it has the best drunken robot scene ever. Okay, that may not be surprising since it's probably the only drunken robot scene ever, but, still, it's hilarious.

The voice acting is adequate. There's nothing there to make any of it stand out except, maybe, for Scott Adsit, but it's hard to tell how much of that is him and how much is manipulation of his voice to make it work for Baymax.

The villain has a really cool look. That's all I'm saying about that. I mean, I'd be freaked out to have someone like that coming after me.

And the side characters work, too.

It has all the ingredients it needs for me to love it.

But I didn't.

Don't get me wrong; I really liked it; I just didn't love it. And I can't really tell you why other than that I saw the movie playing out the way it was going to go well before it got there. However, that was an interesting experience in-and-of itself, because my kids made the logic jumps the movie wanted them to make so that they would be surprised by what was actually going on when it was revealed at the end. I had to bite my tongue not to spoil it for them. For instance, at one point, my son said something about who the bad guy was, and I almost said, "No, that's not who it is," but I managed to catch myself.

I'm not really sure if that was the problem or not. It might also have been that the main emotional punch of the movie happens toward the beginning, so I had no catharsis at the end.

Really, it's not that important. It's a really good movie. It's great, even. It's just not excellent. It's not a movie I left the theater wanting to see again, which, for me, is the hallmark of an excellent film.

The short film at the beginning, though, that was awesome, and I'd love to see that again.