Showing posts with label Google Earth. Show all posts
Showing posts with label Google Earth. Show all posts

Tuesday, April 30, 2013

How To Be... a Writer (an IWSG post)

"Write what you know."
How long has that phrase been going around? Forever? Close enough, right?

Some people say that's bad advice, but writing about things you know nothing about is a sure way to end up with bad writing. For instance, it's clear that George R. R. Martin writes about a lot of stuff he has no clue about, which is fine for other people that have no clue about it, but, when you get to someone who does have a clue, the writing comes off as, well, stupid. Like the whole ravens as couriers thing. That's just dumb. Clearly, his thought process was, "That would be cool," but ravens aren't that kind of bird. They don't work like homing pigeons. And, sure, you can say, "Well,  in his world they are that kind of bird," which is fine, but, then, why call them "ravens"? [And, yeah, I'm picking on Martin because he can take it (he's mega-rich), but I strongly object to doing something in your writing just because it's cool if it's also stupid and/or wrong (like the Emperor going down into the arena at the end of Gladiator: That was stupid and historically inaccurate).]

My advice is to always write what you know, if for nothing else, so that you don't come off looking stupid.

Here's the good news, though, it's easier, right now, to be a writer than ever before in history. Even just 20 years ago, doing the research you would need to do to write anything could be a laborious and time consuming prospect, not to mention that, in some cases, travel might be required. I mean, if you want the setting of your story to be Paris or Egypt, it might be a good thing to know about those places, right? That's part of why authors so desperately needed advances. Sometimes, delivering the product required money to do the research. But not anymore...

Today... well, today, you can know anything. Seriously. But, wait! There's more! Today, you can know anything without ever leaving your home! How amazing is that? And that... That was the whole point of my "a-to-z" theme this year.

If you want your protagonist in your shiny, new novel to be a brain surgeon, you can do that. You can find out everything you need to know about it without having to actually find a brain surgeon to tell you. If you want your main character to work for the CIA, you can do that, too. If your character discovers ancient ruins, you can have all the info at hand that you need to present that in a realistic way. Even if it's unidentified bones. If you're writing sci-fi, you have, at the touch of your fingers, all of the latest information from genetic engineering to warp technology. Or, if you're writing historical fiction and you want to have knights in shining armor, you'll know not to set it during the First Crusade or include King Arthur.

Just as a personal example, when I was writing The House on the Corner, I frequently used Google Earth to cruise around Shreveport to remind myself of details about locations that I needed for the story, even things that didn't necessarily get stated explicitly in the book (like the name of the diner they have breakfast at). You can make any place as real as being there that way. It's really rather amazing.

Being a writer has never (NEVER) been easier.

Not only is virtually any piece of information you might need to know a few key strokes away, but there is no longer the need to wait at the gates of the Giants anymore. Those giants aren't so big after all. In fact, the publishing industry is more akin to the wizard of Oz. No, not the book, the dude. That dude behind the curtain that's acting all scary and powerful, but, you know, he's just a dude, and the thing that's been between you and publishing your book is just a curtain.

It's just a curtain! There's no magic. No gate keeper. No special power or insight. All you have to do is pull back the curtain and step through. Wait, maybe, that is magic!

It's the magic of the Internet.

If you're writing fiction, there are no more excuses. You can do it all. Wait, let me say that again. You can do it all. Oh, wait, one more time. You can do it all. You can do it all! (yeah, so I lied; that was twice)

Really, the only thing standing between you and being a writer is, well, yourself. Which is not to say that you can just throw some crap onto some paper and be done with it (although there are certainly plenty of people that do that), but, if you work at it, if you practice, if you read, if you read a lot, and you practice some more, writing that is, if you practice writing, and you practice writing a lot, you can be a writer. All of the information you could ever need is at your disposal, be it about monsters or being the voice of god.

So... just... get out there and do it. Work on it. Be it.

[This post has been brought to you by Alex Cavanaugh's IWSG.]

Saturday, April 21, 2012

The A to Z of Fiction to Reality: Snow Crash, Second Life, and Submarines

Submarine

After all the talk about Jules Verne, how could I not mention submarines?
The thing is, though, despite frequently having the idea of the submarine attributed to him, Verne actually didn't dream these up. In fact, the Nautilus, Nemo's submarine in Twenty Thousand Leagues Under the Sea, is named after one of the first submarines from almost a century before Verne wrote about it.
And that nautilus was named after this one:

And the interior:

Even though Verne wasn't the originator of the submarine (actually, it was another of those things that da Vinci had sketches for), he was the first to write about them in the way that he did, a tool for exploration and a tool for combat. It's fairly safe to say that he helped form the concept of what the submarine would be used for in the 20th century.

Snow Crash

Let me start out by saying that Neal Stephenson did not come up with the idea for virtual reality, nor did he come up with the idea of the multi-verse. Neither did Marvel Comics, but they've probably done more to promote the idea of the multi-verse than anyone else. However, Stephenson, through his novel Snow Crash, did introduce the concept of the Metaverse. And this is a novel I now feel like I need to read. It was like one of Jung's unconscious ideas coalesced in Stephenson's brain and came out as this concept of the Metaverse.

In Snow Crash, the Metaverse is a virtual reality world that has... well, not replaced the Internet, become the Internet. Since I do actually believe we're heading toward virtual reality (and I believe that it's in virtual reality that mankind will face its greatest challenge (not zombies, not cyborgs, not even genetically engineered viruses)), I think this idea of the Metaverse is fascinating (did I say I need to read this book? Oh, I did...).

Anyway...
My point is this, after the book came out in 1992, a text-based game was launched in '93 called The Metaverse. In '95, Active Worlds was launched, and it was based entirely on Snow Crash. There were some others, but the big one was Second Life in 2003. You have heard of Second Life, right? It's hard to be online and not to have heard of it, even if you haven't "played" it. Just for the record, I have not. But there have been laws passed in some countries to control the exchange of money, real money, on this "site."

Second Life was created by Philip Rosedale who, at one point, gave the credit for the idea to Stephenson's novel (I wish I could find that article again, but, basically, he said "I got the idea after reading Snow Crash); now, of course, he only says he was "aware" of the novel but the idea for Second Life was completely his own. I will point out, though, that they did introduce a Snow Crash sub-world into Second Life.

Snow Crash continues to influence the development of the world wide web. It was Snow Crash that popularized the term "avatar." Google Earth was modeled after Snow Crash, and Google Earth is just cool. I used it for research while I was writing The House on  the Corner. From that standpoint, it's also influencing Google's driverless car. And I'm not even going to list all the software that's been developed or is being developed in order to bring about this virtual idea of the Metaverse.

By the way, Time named it in their top 100 English-language novels written since 1923. Not top 100 sci-fi novels, just top 100 novels. Did I mention the need to read this? Will we look back as a society a few decades from now and point at Snow Crash as a turning point? Will we just see it as part of the natural evolution of things? Will it have faded out of importance entirely? It's hard to say, but here, now, 20 years after its release, we are still feeling its impact.



And, now, something completely unrelated:
As I have mentioned many times, Briane Pagel has this big Star Wars blogfest going on. We're just past the halfway mark, now, and I'm no longer in the lead. I got whammied. If you like me, though, you can go over and comment and let him know that I sent you, and we'll both get some points for it. But that's just an aside. Here's the real bit:
There's this indie movie called Yellow Hill that's trying to get funded. It's starring Bai Ling, and she's also producing it. They're asking for donations of just $5 to help them reach their funding goal of $6,000. For a movie $6,000 is pretty near to nothing, but it's still $6,000.
Anyway, Briane is trying to help these people out, and I support him in that. And, well, he's giving 1000 points to anyone who posts about the Yellow Hill thing, and, well, I need the points. But, still, I do support him in his support of this movie project! So click on the link and check it out.